Jorgen_CAB
Posts: 336
Joined: 3/17/2010 Status: offline
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quote:
ORIGINAL: zgrssd quote:
In general, given how the mechanic work ships are basically behaving as sea going ships. We should actually see more wet navy like configurations on the ships. From a tactical perspective it is not actually smart to put all or most of your weapons in a forward firing arc.. that means you have to move in the same direction you shoot. There is a reason why navy ship tended to put most of their firepower on the side of their ship and eventually used large turrets that could turn about 270 degrees for the main guns. There are several reason for this, but none of them apply to space combat: - ships at sea turn glacially slow. Rate of Turn Indicators list Degrees per minute, rather then degrees per Second. Without the water drag and with proper Maneuvering thrusters, ships will turn closer to airplanes then seagoing ships. Or maybe even more like tanks - no way to place weapons forward. Sooner or later the citadel and smokestacks got in the way. And even if not, having a turret too far up is horror for durability and ship stability. Plus you wanted weapons on the aft, because sometimes you have to run from the enemy. - it is still preferable to show only your front or your aft. It is a smaler profile, harder to hit - unless you had some ideal case like "crossing the T" (Maxim 47. Don't expect the enemy to cooperate in the creation of your dream engagement), showing your front and being angeled just enough you could bring your aft guns to bear was the goal. It happened as you say. But only because this as a Ocean Navy, not because it was some universal trught about navies Don't care much about the details, the mechanic pretty much mimic sea going ships in general. The fact remains that moving toward the target is not as effective as moving perpendicular to the target as it give you allot more options, such as keeping distance, close distance or break off the attack. I would gladly sacrifice some fire power for ships that can do that instead of being forced to drive at the target in order to shoot at it. When all the ships have weapons in the front they will eventually get in each others way as soon as they start turning. Also, in space turning your side against the opponent does not necessarily mean you present a bigger target either, that depends entirely on the ships dimensions.
< Message edited by Jorgen_CAB -- 2/7/2022 11:34:11 PM >
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