rhinobones
Posts: 1540
Joined: 2/17/2002 Status: offline
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quote:
ORIGINAL: sPzAbt653 I've sort of done that by having a series of 50% chance events, so if Event 1 doesn't fire, then Event 2 will try, and so on until one hits or you reach the last one, which would be set to 100%. What you are saying works but will not give each event the same chance of occurring. As an example, with four nested events, each using 50%, the odds of an event firing declines as 50%, 25%, 12.5% and 100%. To give all four events an equal chance of firing the percentages need to be 25%, 33.5%, 50% and 100%. Actually, the TOAW engine seems to be non-liner with the first event favored. Instead of 25% the first event will work better at 24%. In the example I used 12.5% and 33.5%. The event structure uses whole numbers so the designer will need to decide whether to round these numbers up or down. Regards
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