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To Saratov! (And back?): A beginner AAR (Stamb vs Lovenought)

 
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To Saratov! (And back?): A beginner AAR (Stamb vs Loven... - 2/10/2022 1:30:42 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
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Hello. I've been playing a 41 Campaign (No Early End) vs someone called Stamb. Since we are both new to WITE2, I thought it would be interesting to record what happens. Show what it's like with two rookies, not super-genius WITE-1 veterans. We have already reached the Winter Offensive, so it feels like a good time to start writing (since anything from before Winter has little relevance to the current situation).

Note: since i'm writing with a delay, I don't mind if my opponent reads this. I think having the perspective of two new players might generate some really useful insights into how we think.

Also since i'm recapping a few months of game time, I'll present the progress in the Army Group North/Centre/South sectors in turn, rather than bouncing back and forth constantly. (I actually do my turns South to North, because i'm a lunatic. So i'll start with Ukraine.)

(Also, PS: I'm not sure what to do about image sizes. Are these all too large? I could go back and try to re-size things if people think it looks bad. Feel free to give feedback on the formatting of everything)

UKRAINE

Herr Stamb opens with a pretty standard, professionally executed 1st Turn. Enormous VVS losses and equally enormous pockets. The only fumble at start was the obligatory heavy casualties to some unescorted deep penetration raids, and losses to some naval bombers. I believe he was following that 1st turn bombing guide someone made. Nearly 4,000 aircraft destroyed on the ground!




However, if I remember correctly, I still had a fair scattering of completely intact squadrons, because their turn to be hammered never arrived due to some German squadrons getting shredded over Kiev and such before they could do their missions closer to the front. All intact squadrons were moved back. At this stage I was really confused about best practice with decimated squadrons. Some were moved to the reserve, some were just shuffled vaguely into the interior.

Over the next few turns, I am able to withdraw and consolidate most of Southwestern Front's powerful assets in good order. A powerful grouping of forces was left positioned forwards, hoping to delay and counter-attack, while I tried to rebuild the frontline around Kiev. However, this grouping was nearly encircled, and barely escaped. They managed to run for their lives and regroup around Kiev, which now had a pretty decent amount of forces defending it. By this time (Turn 3), the Germans were also starting to menace the northern flank of Kiev, but I was cautiously optimistic about my chances holding up there. I was intending to establish a defence in depth along these multiple river lines.



My optimism was instantly proven wrong as the Germans busted through and nearly encircled Kiev by Turn 5, helped along by a supply crisis as I had not yet figured out the logistical system. (and by "figured out", I mean "just put everything near the front on 4, that works well enough I guess").



Luckily, I my opponent didn't cut the rail lines, so I was able to rail out the units with low movement speed, and have faster units just run for their lives. Kiev was mostly abandoned, due to the fact it had almost no supplies in it's depot and so couldn't be held for a siege. I also launched suicidal frontal attacks against the pincers of the pocket. They were never intended to win, I simply wanted to decrease their movement potential next turn so they couldn't chase down fleeing units. I'm not really sure how well that worked, maybe my opponent can say if he remembers. At this point I wasn't aware that you needed to have certain Final Odds to a battle to take off enemy CPP and movement points and such, so a lot of these attacks were probably a pointless waste of human life.

But that's historical! So it's all good.

Meanwhile, in the south, I retreated with little firm resistance (especially since the northern flank of Southern Front kept getting vaporised as SouthWestern Front fought for it's life). Odessa was mostly abandoned except for one or two units. This was not, in fact, an attempt to be gamey, since I wasn't even aware at this time that a Ukraine Minimal strategy was the meta. Rather, it was an attempt by me to be clever.

You see, my thinking was: "Well, Odessa is mostly useful as a port, right? And the only Axis export port on the Black Sea is Constanta. So what if I just...blew up....Constanta.". Therefore, Odessa is worthless! Heavy Bombers would simply be stockpiled in Crimea until the Axis fighters advance forwards enough out of Romania. Then, boom!

See, this is why I was picked for STAVKA. My Proletarian, everyman pragmatism is something you would never find in any academy. (Spoilers: This plan did not work at all)

As a consequence of all this, by turn 6 the Germans and their comic relief were well on their way to Crimea. However, Southern Front had been able to build a strong defensive line in Central Ukraine, linking up with the reformed SouthWestern Front in Northern Ukraine. I tried to send them some reinforcements here and there, but Ukraine by this point was getting a relatively low priority for reinforcements, due to the threat I felt around Moscow and Leningrad at the time. I was determined to dig in and fight for Kharkov as long as I could, however, given it's huge tank factories. So that bumped up the priority of the entire Ukrainian theatre, and attracted more armoured forces especially.





On Turn 6, my masterful bombing offensive against Constanta finally launched. Hundreds of bombers took off, and after a few days for the Luftwaffe to wake up...they basically all died! Literally 100% of the aircraft in this raid for instance! So the less said about this all the better.



Moving on, the defences in Ukraine held steady for a number of turns. The Axis forced a crossing in Southern Ukraine, but I retreated in good order to new positions, and also began fortifying Crimea:



Things only really exploded on Turn 11, when a major offensive by Army Group South shattered my defences again. Kharkov and the unspellable Ukrainian river cities were placed under seige, and I retreated towards Rostov (with a delaying action around Stalino). Some forces escaped the pockets, many did not. Supply problems meant that most of these cities had very low supplies. (I turned everything on the front to refit one turn before the Axis attacked, and drained everything. Woops!)




I retreated to new positions a little further back. Stalino was cut off and sieged, but the Axis didn't pursue me into Rostov. Meanwhile, Crimea stood firm, and the Germans never made it past the chokepoints. The final Axis offensive of the year in Ukraine began on October 5th (Turn 16), as mud was setting in across the map. However, I had a gut feeling he was about to attack, so I deformed my forces into a sort of defensive hedgehog one turn before. As a consequence, when the Axis offensive hit, he didn't find a contigous front line to encircle, and I was able to retreat to the Rostov river line with only moderate losses. I had to stay behind the south near Taganrog however, because there was a large aircraft factory that was about to be evacuated, and it would save a lot of production if they didn't evacuate early. I was able to hold out in the area long enough, but then these divisions were obliterated the second the factories had safely left on schedule. Heroic!





The last weeks of the year before Heavy Mud shut everything down were a series of back and forth skirmishes above Rostov. Exhausted German units were vulnerable to counter-attack, but my own units were vulnerable to counter-counter-attacks in turn. The two weak sides battled back and forth half-heartedly until Mud stopped everything, and we both started preparing for the winter battles. Rostov was never seriously threatened, despite how close he was.

CONCLUSIONS

So, as a beginner, here are my thoughts on the whole topic of Ukraine. (Don't take this as authoritative at all, just my thoughts)

1. I genuinely did try to defend Ukraine. Despite that, I got vaporised over and over again. I have a suspicion that the ever increasing time gap between Army Group South offensives was more due to their logistical problems than my own resistance. I was very lucky Stamb had trouble closing all these pockets completely. Even with so many men escaping, I still had to send new reinforcements down constantly to help rebuild solid defensive lines.

2. However, I did give the South the lowest priority of any of the 3 sectors. This was before I even read any of the stuff on these forums about that, so it was entirely my own thought processes. My basic thinking was: "wow, the situation is terrible. I am being destroyed everywhere. I need to think what is really important, and focus on those first.". So I decided that the Moscow NSS was the most critical point on the map, since without it, any offensives in 1943-44-45 would be extremely difficult, because all the supply would be coming from Tatarstan and the Urals. And then Leningrad, because it was doing extremely poorly and was about to fall.

3. Could I have kept Ukraine? I feel like the answer is "maybe". My defence was so brittle and got smashed over and over because I wasn't able to build a true defence in depth due to lack of units. It was only one or two lines deep in most places most of the time. As I demonstrated in other places (like the plains near Moscow, which you'll see in a bit), the Red Army in 1941 is actually capable of blunting Axis offensives on clear ground, then punching back. They just need a huge number of divisions to do it.
Would I ever decide to dump the majority of my armoured forces in Ukraine, so I can have an epic battle of destiny with Army Group South?

No. I don't think so. Then they would break through in the flat terrain near Moscow, which is infinitely more important than Ukraine.

4. Hitler my dude, you do not need to worry about Romania or Ploesti. The unsinkable aircraft carrier that will destroy all your oil if not taken is a myth!
Crimea has held out completely, but isn't actually that useful, given that any raids into Romania will be completely and totally exterminated to the last plane by a few German squadrons. I've spent the last few months (even before winter) just launching human wave attacks to try and push back out of the peninsula, while the Axis just holds me back like a flailing child. Embarassing!

But the victory points are nice to have, and it gives me a high-supply area in Ukraine to launch attacks and burn up the precious Axis supply that would otherwise go forwards to Rostov (I assume that's what's happening, anyway! Hopefully!)

So, in conclusion: I feel like the average Newbie who doesn't "learn the meta" is still likely to fall into a South Last strategy, even if they don't abandon it. Just because it feels rational. But by defending half-way instead of abandoning it, they will still lose a lot of men, especially if their enemy can seal up encirclements. And then end up at Rostov at the end of the year anyway. But if you do defend the south, Southern Front should eventually get fat enough that it can actually hold Crimea once it retreats into it. (Especially if you have built a few Fortified Zones well ahead of time, like I did.)

Although perhaps my opponent simply chose to ignore Crimea to focus on a lunge for Rostov, and he could have taken it if he wanted to. I'm not sure on that part, hopefully he can answer.

Next up: The Moscow campaign, and then Leningrad (which I actually lost this game! Spoilers!)

< Message edited by Lovenought -- 2/10/2022 1:37:50 AM >
Post #: 1
RE: To Saratov! (And back?): A beginner AAR (Stamb vs L... - 2/10/2022 2:21:05 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
Status: offline
MOSCOW

The Army Group Center offensive is devastating as usual. Giant pockets, oh no Minsk, and so on and so on. It always happens the same, so i'll just fast forward and merely mention that I did manage to break the pocket in a few places, but very few men escaped.

I mustered my defence of Smolensk and the other adjacent regions, and turned the city into a City Fort. It is here that I ran into one of my more serious failures of this campaign: I did not know how to prioritise the wilderness areas between major locations, like the woods around Velikye Luki. I feel like I made a major mistake, trying to keep a solid frontline across most of the map, rather than focusing my forces in a few critical sectors. This may have contributed to how far I had to retreat.



The Axis swiftly advanced, threatening to encircle the city. My intention was to hold on as long as I could, then retreat. Most forces would retreat, while those closest to the city would fold inside to defend it. A brave man called Vladimir Lvov was voluntarily forced to take command of Fortress Smolensk before it was cut off. His sacrifice will never be forgotten! (Don't worry, he died in 1942 anyway IRL. His headquarters got bombed in Crimea)


You can really feel the expression of heroic resolution in this guy's face. Or...maybe that's crushing resignation


His deputy looks similarly happy to be here:

And speaking of Generals, it was about this time that I realised Dimitry Pavlov was still alive, despite his 1 Political Score and the obliteration of Western Front. I kept an eye on him every turn after that, and a few weeks later Stalin just shot him for no reason at all. I find this really funny for some reason. There wasn't even a single battle under his command that turn!

But anyway, back to the war: Smolensk was abandoned on Turn 4, and taken by storm on Turn 6. I had no idea what to expect from a City Fort, and I think my opponent didn't either. I was hoping it would hold out longer. But at least we killed a lot of Germans!



Meanwhile, my own focus turned to the defence of Moscow itself. Apart from a few successful counter-attacks on exposed Axis units, things calmed down for a while in the Moscow region, as my opponent prepared for his offensive on Moscow itself. His forces moved up carefully, and I started to get a hunch that he would try flanking the city in some kind of pincer. At first this was a pure gut feeling, since it is what I would do, so I started gradually weakening the central front to divert forces to the flanks, as well as reinforcing the flanks of Moscow as a higher priority. But then I got ever increasing confirmation via recon and other signs, so the reinforcing of wings of Moscow became my primary focus for the entire eastern front, especially the plains below Tula (although disasters in the south and north did force me to divert troops away from this buildup).



Huge armoured forces kept constantly flowing into this region, and I was able to gradually build a defence in depth to absorb the enemy attack, Eventually, the enemy did attack, with very powerful thrusts blasting their way towards the plains under Tula, and up through the forests towards Rhzev.




Over the course of a few turns, however, both of these pincers were exhausted. The northern thrust was stopped by sheer weight of bodies before Rhzev, and the eastern thrust was exhausted by a slow defensive battle, as I alternated between a pure defence in depth, and slowly giving ground. My units were getting vaporised on the open plains, but they exhausted the Germans, and bought time for more and more reinforcements to reach the area.




After a few turns of this defending, the battle degenerated into a brutal slugging match as I launched counter-attacks. Well rested units that had been ignored on the central front were able to break through and sally into the axis rear, while powerful armoured and infantry concentrations that had arrived over the pst few turns were able to heavily hit Axis armoured units, which were totally exhausted and had very low CPP. After this, the next few turns were enormous back-and-forth battles between the exhausted Axis and my un-skilled groupings. I would deform back into a defensive and dispersed posture after each attack, to try and minimise the damage from enemy counter-counter-attacks and encirclments. Many thousands of tanks were lost, but the momentum on his side was almost totally lost at this point. His units had been simply pushed too far, I think. Panzers can't blast through row after row of enemy units and still be in fighting shape. Multiple axis units were routed, although none were held long enough to surrender. The same thing happened beneath Rzhev: The Germans reached the outskirts of the city, but were totally exhausted and vulnerable to counter-attack by my powerful groupings.




Also, for reference, this was all happening at the same time as I was losing the last of central Ukraine to the Axis. It goes back to what I said at the end of my first post: I could have made Ukraine a lot stronger, but it seems really silly to consider doing that while these Epic Battles of Destiny are happening around Leningrad and Moscow. Dne-something and Zap-something are just not that important. Even Kharkov is less important. The mobile reserves and extra infantry needed to create a solidly deep defence just were not available down there, because of what I needed up here.



Positional fighting continued on the Moscow front for a few more weeks before everything settled down. Under Tula, we eventually both withdrew in fear of the other. I was still afraid of a renewed push, so kept very powerful forces in the second rank, and began partially building and manning the final defensive line outside the city. I pulled back a little west of Vyazma because I was worried that the Germans would strike south from Rhzev and encircle my forward positions. However, the Axis then managed to make Vyazma untenable, so I left the city to be besieged and withdrew to shorten my lines. The Axis never attacked in the center or flanks again after this, and everything basically settled down to wait for winter. I launched periodic raids on his front-line units with my own fully rested ones, periodically pushing them back. But nothing serious happened.



Here is the global situation on October 5th (turn 16), after the Battle of Tula had concluded, and he had pulled back to prepare for winter. You can clearly see the enormous weight Moscow (and more importantly, it's critical NSS) had taken in the war.



And yes, you see that right. Leningrad is just gone! By October! I'll get to that master stroke next time.

(in reply to Lovenought)
Post #: 2
RE: To Saratov! (And back?): A beginner AAR (Stamb vs L... - 2/10/2022 3:03:54 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
Status: offline
Leningrad

The German offensive on our integral and entirely loyal Baltic comrades began like a hammer blow, as always. The Germans took a beachhead over the Dauguva and Dvina, and cut off our ports by air. This was the only bright spot in the north on turn one, as the Germans took relatively heavy losses. I think this was due to a bug where naval strike missions always take place first, so it messed with my opponent's careful air plans.




I was able to break open the pockets here as well, although most units were eventually destroyed over the next few turns anyway. The axis rushed forwards with incredible speed, while I mustered a weak defence of Pskov. However, consistent pressure and fear of destruction meant I was forced to withdraw in good order to new defences by turn 4, keeping all my units intact.




I continued to reinforce, hoping to hold here for a time. I felt like I had an increasingly strong defence, but the supply situation was extremely bad due to me not knowing how to work the system properly, so when the Axis attacked, my units were weaker than they should have been. (Although he probably could have smashed me up anyway, I think). On turn 5 the enemy smashed through, and I was forced to begin a panicked retreat to save my forces from destruction.



Thankfully, a great number of forces were able to rail or run away to safety, although many were also destroyed. Over the ensuing turns, I panicked and dumped enormous forces into the area in a desperate attempt to slow the enemy down, which further sapped strength that would have gone to Ukraine. Units were deployed from the reserve at 50% strength purely so they would burn axis CPP and delay them for even a single turn, which would allow new units to deploy and sacrifice themselves in turn. For reference, Turn 5 is also when the Kiev Pocket was nearly formed, and South-Western Front had to sprint for it's life.

Sidenote, but I actually thought of abandoning Leningrad on Turn 5, so few reinforcements were sent during this critical turn. When I noticed how slowly the axis had advanced the next turn, I realised there was still time to muster a defence of Lake Ladoga, so I started throwing everything I had up here to drag out the death of the city as long as I could.

The Axis methodically blasted their way to the Ladoga ports, mincing up my formations hastily thrown in their way. The air war for the lake was over before it truly began, as I had not made the enormous preparations which would have been necessary to redeploy the entire VVS up north to contest the skies. I managed to get a fair few kills though, and keep it open for one or two turns here and there. I experimented a lot with air superiority ambushes from a higher altitude. Apparently my opponent suffered a lot here, although I don't remember the air war being that intense. By turn 10 the final land access to the city had been cut. This was bad, since my depo in Leningrad only had 36% supply, with 15% in Osinovets. As I was unable to keep open the sea-lanes, the city began to go into isolation. I would be able to break the Isolation with air supply a few times once the new patch came out to make them interceptable, but I was never able to correct the rapid and catastrophic drop of supplies turn by turn.





The lower two Ladoga ports fell by turn 11, but the Axis never bothered capturing the final port. It was cut off from the rail network anyway, and the Soviets had clearly lost the battle for air superiority over Lake Ladoga. Any air missions would have to be flown from the anemic air bases around Tihkvin, or else burn up precious supplies inside the city. Neither were viable. Instead, the Axis rested a bit, then began to blast their way into the city, while I tried to run air supply from the Valdai region. On turn 14, the German infantry got across the Neva, and resistance within the city began to rapidly disintegrate due to a lack of supply and units reaching a critically low strength due to attrition, defeats, and a lack of replacements. Leningrad at this point had 1% freight, or 892 tons. The Leningrad Front was obliterated two weeks later, with Nikolai Vatutin being flown out just in time. About 100k men were lost in the final surrender, although many more had been killed or captured before then. After this, not much happened in the north before mud stalled everything, and then winter came.




And now we have reached the end, for now. Everything froze for a month or so, before winter began and I launched my counter-offensive in late November. But since that phase of the war is still ongoing, I will recap the Winter Offensive once it has been completed.

(in reply to Lovenought)
Post #: 3
RE: To Saratov! (And back?): A beginner AAR (Stamb vs L... - 2/10/2022 3:43:28 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
Status: offline
oh, and because I forgot: Here are the air and land casualties on November 2nd (Turn 20), right as we transitioned into the winter phase:




OOB screen from November 9th (Turn 21):



< Message edited by Lovenought -- 2/10/2022 4:14:11 AM >

(in reply to Lovenought)
Post #: 4
RE: To Saratov! (And back?): A beginner AAR (Stamb vs L... - 2/10/2022 10:47:23 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Someone called Stamb here

I would like to add few comments to this well written AAR.

House rules: (they were modified as patches fix/break game mechanics, we were updating to the latest beta all of the time)
No Merging in Pockets
No air supply during night (there was no air supply to a pockets before, as at was not intercepted at all, it helped me with a Leningrad for a couple of turns, later air supply was fixed and Leningrad was supplied via air)
No motorization.
No paratrooper drops.
No ground attack because auto-intercept is broken. Bomb City is fine since auto-intercept works for that.

I am new to a war in the west/east/all other series. I played one game vs Soviet AI at 100% to a mid `42 and I was doing pretty well mostly due to an arty patches and very passive AI.
And I decided to accept a challenge from Lovenought, who was looking for a an Axis player.

We started our game with 1.02.11, if I recall correctly, and it was a cold shower for me in comparison to a previous patches. (IMHO it was overreaction to an arty patches, and only few patches later things were corrected to a more reasonable state).

Now I will leave few comments to what Lovenought wrote:

quote:

My optimism was instantly proven wrong as the Germans busted through and nearly encircled Kiev by Turn 5, helped along by a supply crisis as I had not yet figured out the logistical system. (and by "figured out", I mean "just put everything near the front on 4, that works well enough I guess").

I can not believe this every time I read it in multiple AARs. All of you are liars :P. It can not be supply heaven for a Soviets, so unhistorical...

quote:

I also launched suicidal frontal attacks against the pincers of the pocket. They were never intended to win, I simply wanted to decrease their movement potential next turn so they couldn't chase down fleeing units. I'm not really sure how well that worked, maybe my opponent can say if he remembers.


If I remember it - you actually won one or two battles against pazners. And if panzer divisions has to retreat - it never ends good for them

quote:

This was not, in fact, an attempt to be gamey, since I wasn't even aware at this time that a Ukraine Minimal strategy was the meta. Rather, it was an attempt by me to be clever.

At that moment there was no AAR from RedJohn about this strategy. Well played by figuring this out by yourself :) Especially as it is your first pvp game in war in the east 2. Well done.

quote:

Rostov was never seriously threatened, despite how close he was.

At some point I thought that I might go for Rostov, but knowing that there is a bug with an urban combat I decided that it is not worth to risk with brave German soldiers and exhaust them even more, especially before a harsh winter


quote:

Although perhaps my opponent simply chose to ignore Crimea to focus on a lunge for Rostov, and he could have taken it if he wanted to. I'm not sure on that part, hopefully he can answer.

I was not expecting lvl 3 fortifications zones in a hexes that can be attacked from 1 side from a ground or from multiple sides but via major rivers. You played like a pro and not like a wite 2 newbie :)

It is not shown on a screenshots but there was Amphibious HQ in Crimea for additional assistance for a ground forces. I had to open manual and read, wtf is that HQ in a water. Well played with it and fortified zones, I never saw this in any other AARs!

As a result I was not ready for this, I was expecting that I have enough forces to go into Crimea.

---------------------------------

South is covered very good, nothing to add.

In a Center I was chasing Soviets too much and as a result when I actually face them - I could not push them. I think patch .11 played a huge role there. After battle for Smolensk I had lot of divisions with low TOE, so I refit them for couple of turns and restore CPP up to a maximum. Still, when I face my opponent with fully rested ID with 100% CPP and battle ends with 1:X hold - there is not much I can do about. That is why I was not trying to push heavily towards Rzev/Kalinin. There was no sense at it. Soviets were able to stop me where they want.

Near Tula I made few mistakes, once again, chasing Soviets, and as a result my divisions were isolated and 1 or 2 divisions routed.

I was surprised that my panzers are actually so bad. Even when they are rested - they take tremendous losses. If only I can swap them for motorized one. Even 3 panzer for 2 motorized is fine.

In the North I was lucky enough to break through Stara Russa at turn 5 or 6, otherwise I would stuck in the mud for ever. Fall of Leningrad really helps, as I could move some of my infantry divisions to other parts of a front, and Panzers went to a France, which allowed me to pull few ID ahead of time. We are playing with unlocked TBs.


Right now we are in the middle/end of December.
Still waiting for a Finns! Game please, I need them!
Things are going even better that I thought. For now.
Hopefully I will survive this winter without a need of saying Hitler kaput!


< Message edited by Stamb -- 2/10/2022 10:53:20 AM >

(in reply to Lovenought)
Post #: 5
RE: To Saratov! (And back?): A beginner AAR (Stamb vs L... - 2/10/2022 10:58:35 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Ah, forgot to add.

Lovenought is defending very well. He is using terrain in such a manner that I have a doubts if it is not m60, having fun of beating a newbies ;)
I was not expecting this from a player that plays wite 2 for the first time.

(in reply to Stamb)
Post #: 6
RE: To Saratov! (And back?): A beginner AAR (Stamb vs L... - 2/10/2022 11:10:27 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
Status: offline

quote:

ORIGINAL: Stamb

Ah, forgot to add.

Lovenought is defending very well. He is using terrain in such a manner that I have a doubts if it is not m60, having fun of beating a newbies ;)
I was not expecting this from a player that plays wite 2 for the first time.

It's funny you say that, because I actually was very uncertain about terrain for the first half of the game. Like I mentioned for example, after the Leningrad breakthrough I despaired and thought you would be able to rush for Ladoga in one or two turns while I still had nothing to put ahead of you. I was really surprised how much the terrible terrain can slow down the Germans even without Soviet resistance. And I expected you to advance much quicker in the gaps between important locations, like the Velikye Luki region or the southern swamps. So I had forces sitting there for many turns just waiting for you to arrive, while critical battles were happening elsewhere.

(in reply to Stamb)
Post #: 7
RE: To Saratov! (And back?): A beginner AAR (Stamb vs L... - 2/10/2022 5:38:43 PM   
Beethoven1

 

Posts: 754
Joined: 3/25/2021
Status: offline
Nice AAR. Your experience and conclusions seem similar to my own. In my first game as Soviets, I tried to defend the south. However, I did give it less priority than the north/center, but I was nevertheless genuinely trying to defend it as well as I could, and I had a continuous line on the Dnieper, deployed all the turn 4 reserves to the south, etc. However, it didn't take long before I started to realize that was a mistake, at least in terms of the game mechanics and player incentives.



quote:

ORIGINAL: Lovenought

The Axis swiftly advanced, threatening to encircle the city. My intention was to hold on as long as I could, then retreat. Most forces would retreat, while those closest to the city would fold inside to defend it. A brave man called Vladimir Lvov was voluntarily forced to take command of Fortress Smolensk before it was cut off. His sacrifice will never be forgotten! (Don't worry, he died in 1942 anyway IRL. His headquarters got bombed in Crimea)


You can really feel the expression of heroic resolution in this guy's face. Or...maybe that's crushing resignation


His deputy looks similarly happy to be here:


I LOLed. Well done.

(in reply to Lovenought)
Post #: 8
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