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How does the reinforcement table work?

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Scenario Design and Modding >> How does the reinforcement table work? Page: [1]
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How does the reinforcement table work? - 2/9/2022 10:17:04 PM   
blond_knight_new

 

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Im trying to have units enter on later turns. I "think" Ive setup the reinforcement table correctly, but the 9th Panzer division and subunits appear at the start of the game where I placed them in the editor.
I checked the other scenarios and none of them use the reinforcement table. Which makes me wonder if it works, or am I doing something wrong?
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RE: How does the reinforcement table work? - 2/13/2022 5:00:58 PM   
Capt Cliff


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Remember reinforcements come in by playing a card. There is another table the "mapunit to reinf unit card table in the VR Basic Lib. I am not sure which table you are showing.

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RE: How does the reinforcement table work? - 2/13/2022 6:20:10 PM   
Oberst_Klink

 

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quote:

ORIGINAL: Capt Cliff

Remember reinforcements come in by playing a card. There is another table the "mapunit to reinf unit card table in the VR Basic Lib. I am not sure which table you are showing.

He's using the Reinforcement Units Table; it should work, but one has to specify the capital (the main supply cities/towns) as well.

Klink, Oberst

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RE: How does the reinforcement table work? - 2/13/2022 6:51:23 PM   
blond_knight_new

 

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The Capitols is something Im unsure of. Specifically the capitol category, what do the numbers mean?

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