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Patch 1.00.06

 
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Patch 1.00.06 - 2/14/2022 2:46:06 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
February 14th, 2022 - version 1.00.06

Fixed A.I. return to base procedure so they don't stack in a minor port
Fixed fleet overstacking
Change air convoy raiders now have a 10% chance to take a strength hit per escorts in the convoy lane
Added to manual air convoy raiders under air units
Fixed undo free oil bug when undoing a move for an oil using unit with no oil
Added units in loops to stats report
##Fixed default language to English in editor for date time
Fixed air vs naval where bomber damage after interception only shows AA damage
Fixed armor/mech/motorized urban rugged flag movement bug costing +1 opts in damaged rail
Fixed A.I. will better reinforce and upgrade units
Added ability to choose reinforce or upgrade unit or both
Change color text in combat log to be lighter for colorblind players
Change overruns now have an added requirement of the unit being at 1/3rd strength or less, otherwise it retreats
Fixed minor country undo embark transport used bug
Added specialty add on for build queue items in editor
Fixed the mystery of negative merchant marine
Fixed datetime to default English.. hopefully
Fixed CV plane experience averaging when replacing air strength
Added road to Rabaul to allow first turn invasion and capture
Added note on Japanese division and army structure to scenario notes
Fixed Japanese Marine Regiment 20 -> 10 max health in Solomons scenario
Fixed port upgrade on reloading game
Fixed New Zealand rail capacity 0 -> 30
Fixed Hong Kong is Chinese ownership which allows them to take it over
Added convoy lines to China 1937
Improved A.I. fleets sitting in port getting blasted by land based air
Fixed naval undo build logistics bug

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post #: 1
RE: Patch 1.00.06 - 2/14/2022 4:57:39 PM   
HelmutHerr

 

Posts: 9
Joined: 1/13/2010
Status: offline
Excellent. This has been my favorite game to play since it came out. Are these changes applied to games in progress?

(in reply to AlvaroSousa)
Post #: 2
RE: Patch 1.00.06 - 2/14/2022 6:24:32 PM   
GiveWarAchance

 

Posts: 389
Joined: 2/11/2015
Status: offline
thank you Alvaro for many fixes

(in reply to HelmutHerr)
Post #: 3
RE: Patch 1.00.06 - 2/14/2022 6:36:00 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Any scenario changes won't apply.
Any game engine changes will apply,

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to GiveWarAchance)
Post #: 4
RE: Patch 1.00.06 - 2/14/2022 8:27:23 PM   
Edorf

 

Posts: 121
Joined: 5/14/2013
Status: offline
Thanks

(in reply to AlvaroSousa)
Post #: 5
RE: Patch 1.00.06 - 2/14/2022 11:54:58 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
And it plays very well.


(in reply to Edorf)
Post #: 6
RE: Patch 1.00.06 - 2/15/2022 12:27:25 AM   
Staufenberg44

 

Posts: 100
Joined: 12/1/2016
Status: offline
I do appreciate your work and responses on the forum. I hope you realise you have created a gem here, and not rough-cut either.

(in reply to *Lava*)
Post #: 7
RE: Patch 1.00.06 - 2/15/2022 2:27:17 PM   
BJGeary


Posts: 52
Joined: 12/31/2021
From: FL, USA
Status: offline
+1 to *Lava* and Staufenberg44's comments. Superb work, thank you!

The China '37 scenario now plays much differently, since Japan can no longer obliterate 1-4 Chinese armies every turn by overrun in the critical early months of the offensive. China is able to defend itself much, much better when it isn't losing units faster than new ones are formed. I'm only 2 months in and I can already see quite an improvement -- and challenge.

(in reply to Staufenberg44)
Post #: 8
RE: Patch 1.00.06 - 2/15/2022 10:15:40 PM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
Thanks Alvaro!
FYI - not sure if this is just me but I still don't have convoy lanes in the China 1937 scenario when I updated.
Is there a direct link for this version to download?


_____________________________


(in reply to BJGeary)
Post #: 9
RE: Patch 1.00.06 - 2/15/2022 11:08:41 PM   
BJGeary


Posts: 52
Joined: 12/31/2021
From: FL, USA
Status: offline
quote:

ORIGINAL: ago1000
FYI - not sure if this is just me but I still don't have convoy lanes in the China 1937 scenario when I updated.

It's not just you.

(in reply to ago1000)
Post #: 10
RE: Patch 1.00.06 - 2/15/2022 11:44:32 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
No it is not your imagination..... it isn't in my game either and I know with 100% certainty I added those.

I must have forgot to save the scenario.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to BJGeary)
Post #: 11
RE: Patch 1.00.06 - 2/17/2022 1:57:19 PM   
Nikel

 

Posts: 355
Joined: 3/24/2009
Status: offline
There is a problem in the patch, the scenarios are not updated due to the folder estructure where they are extracted, so the files are doubled but the scenarios not updated.


I commented it in Lava's Honk Kong thread.

(in reply to AlvaroSousa)
Post #: 12
RE: Patch 1.00.06 - 2/17/2022 2:34:16 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Let me get on this.

< Message edited by AlvaroSousa -- 2/17/2022 2:38:08 PM >


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Nikel)
Post #: 13
RE: Patch 1.00.06 - 2/17/2022 6:49:27 PM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline

quote:

ORIGINAL: Nikel

There is a problem in the patch, the scenarios are not updated due to the folder estructure where they are extracted, so the files are doubled but the scenarios not updated.


I commented it in Lava's Honk Kong thread.

Good catch. Thanks. A simple cut from the main game folder and paste into the scenario folder fixed everything.

_____________________________


(in reply to Nikel)
Post #: 14
RE: Patch 1.00.06 - 2/18/2022 7:44:46 AM   
Lord_Calidor


Posts: 402
Joined: 3/25/2005
From: Rijeka, CRO
Status: offline
Can we use this topic to post suggestions for future patches, DLCs etc?
What I think would be awesome (if doable within Unity's limits) is better units' list, with separate buttons for ie. land/air/naval only. Or some kind of filter.
Then, in those lists, more informations, eg. if a unit should upgrade/reinforce/both/none, what their current mission and mode are, etc.
Also, It would be great if we could interact (change settings) with units directly from those lists, so we don't need to go to the map, open unit window, change stuff, than return to the list, find where we left off and continue changing more stuff. Would be much more practical to do it from within the units' list.
Or at least have a button which would open units' panel directly from the list.

_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to ago1000)
Post #: 15
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