crispy131313
Posts: 2055
Joined: 11/30/2013 Status: offline
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https://www.dropbox.com/s/y6escfnkbf3hpr5/Fall%20Weiss%20II%20-%20WIE%209.1.zip?dl=0 Version 9.1 update - France starting MPP increase from 75 to 90 - French 2nd Army at Verdun and 9th Army at 155,82 increased in strength from 5 to 8, 1st Army at 153,81 increased in strength from 5 to 6, XLIV Corps at Epinal; IX Corps at Belfort increased in strength from 5 to 6. - Resource scripts added for Algiers; Casablanca; Rabat; Tunis, Bordeaux and Marseille so that they start the war at zero strength, increasing by 1 per Allied turn. - Removed French 500 NM penalty for abandoning Algiers - French National Morale Penalty for German Blitzkrieg Amended as per Vanilla - Manchester Added as NM Objective - UK NM Boost for liberating UK of Axis Invasion - While Italy is neutral, USA will mobilize 5-7% towards the Axis if there are 2 Allied Amphibious units within 30 hexes of Syracuse Port, or 7 or more Allied naval units within 18 hexes of Syracuse Port. - French Liberation Helper (MPP) now requires no Axis units within 3 hexes of Paris - Decision events related to US sending supplies to USSR through Persia now require all road hexes between Bandar Abbas and Baku to be in Allied hands - Dummy Events created to ensure Iraq Unit in Baghdad to trigger UK occupation and updated related surrender scripts updated as well - UK Convoy to Archangelsk now requires all hexes between Archangelsk and Volgda to be in Allied hands - Decision to send US Tanks to Cairo now only requires El Alamein to be in Axis hands hands rather than occupied by Axis unit - France status removed in DE 601 Germany Invades Denmark - The Murmansk convoy now requires Murmansk and all hexes to Belomorsk plus Vologda to be in Allied hands - DE 300 for the US to send tanks to Cairo now checks for El Alamein being in Axis hands, rather than for an Axis unit to be in El Alamein. - All Irish Ports return to Ireland if the country joins the Axis, Allies, or is occupied by UK - Increase Rockets to Tech Level I (Germany) - Removed Research Chit in Rockets (Germany) - Reduced Airship Max Naval Weapons Tech to Level I - Increased Airship Max ASW Weapons Tech to Level I - Reduced the attack values for naval units carrying out shore bombardment against aircraft from 1 to zero. - Metz included in German Annexation of Alsace - Added Free Dutch Units (Naval) script - 25% chance - Corrected Territory Script for Commonwealth Invasion of Egypt from Sudan - Added Soviet garrisons at Belomosk and Kandalaksha - Amended Defender's HQ Attacker Losses < Defender losses from 0.05 to 0. - UK Fighters that arrive in May 1940 now arrive at Birmingham rather than Oxford - Port and Major Port Sub Defense Bonus increased to 5 - Increased HQ AA Tech to max Level III - While Italy is neutral, Spain will now mobilize 5-7% towards the Axis if there are 2 Allied Amphibious units within 30 hexes of Syracuse Port, or 7 or more Allied naval units within 18 hexes of Syracuse Port, as Franco is concerned at the impact an attack on his former ally will have on his own position. - Pro-Axis Iraq will swing 25-35% towards Axis if Germany has 1-2 units within 7 hexes of Suez Canal (actual game says 7 in notes, but 5 in practice, I went with 7) - Moved a British Partisan from Liverpool to Shefield - French Army at Verdun moved to hex 158,83 to start the war and given entrenchment 1 - Amended French Troops Panic as Maginot Line is Outflanked Strength script as per Vanilla - Removed Italian Mobilization considerations from 7th Armour Decision Events - Corrected Von Rippentrop to Von Ribbentrop in various text - Added rail joining Yozgat to Erzum to Kars to Lenikanen - Lowered USSR Mobilization from Occupying the Turkish Straits from 15-25% to 12-18% based on various feedback - Increased German Infantry Division Limit by 2 - Increased German Infantry Corps Limit by 1 - Increased German Mechanized Division Limit by 1 - Increased German HQ Limit by 1 - Added Von Vietinghoff HQ to German Production Que - Sep 1 1943 - Added 1 German Infantry Division, 1 Mechanized Division, and 1 Infantry Corps to Production Que July-Aug 1943 - Decreased Paratroopers Reinforcement cost from 10% to 8% (reformation cost remains 100%) - Decreased Paratroopers Elite Reinforcement cost from 10% to 8% - Decreased USSR, Germany, France, Italy and Canada Surface Fleet reinforcement costs from 10% to 8% - Decreased Submarine Elite Reinforcement Cost from 10% to 5% - Decreased Motorboat Torpedo Reinforcement Cost from 10% to 5% - Decreased Destroyer Elite Reinforcement Cost from 10% to 5% for UK, USA - Decreased Destroyer Elite Reinforcement Cost from 10% to 8% for USSR, Germany, Italy, France, Canada - Decreased Fighters Elite Reinforcement Cost from 10% to 5% - Decreased Special Forces Elite Reinforcement Cost from 10% to 5% - Increased Infantry Division Light Armour Attack Value from 0 to 1 - Germany will receive the following units (strength) at end of June 1943 representing mass production achieved under Albert Speer: Tank Division (8), Fighters (8), Rocket Artillery (8), Anti-Tank (5), Anti-Air (5) - Decreased chance per turn of Axis oil shortages (supply event) from 20% per turn to 15% per turn if Germany does not invest in Synthetic Oil and amended the decision text to reflect - Added tournament scoring as follows: - Allied Decisive Victory - 100 points (Axis Surrender) - Axis Decisive Victory - 100 points (Berlin, Rome, Warsaw, Paris, London, Moscow, Leningrad, Stalingrad, Cairo, Baku or Baghdad) - Axis Major Victory - 90 points (Berlin, Rome, Warsaw, Paris, London or Moscow) - May 7, 1945 - Axis Tactical Victory - 80 points (Berlin, Rome, Warsaw, Paris) - May 7, 1945 - Axis Minor Victory - 70 points (Berlin, Warsaw, Paris) - May 7, 1945 - Axis Marginal Victory - 60 points (Berlin) - May 7, 1945 - Axis Victory - 100 points (Berlin or Rome or Munich) - January 1, 1948 (extended game only)
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