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Remagen and environs

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Scenario Design and Modding >> Remagen and environs Page: [1]
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Remagen and environs - 2/5/2022 12:31:20 AM   
blond_knight_new

 

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Not much to look at admittedly.


Post #: 1
RE: Remagen and environs - 2/5/2022 7:24:05 AM   
ernieschwitz

 

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Map size does not always equate a good scenario :) Even small ones can be good! :)

_____________________________

Creator of High Quality Scenarios for:
    Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.

Try this Global WW2 Scenario: GD1938v3

(in reply to blond_knight_new)
Post #: 2
RE: Remagen and environs - 2/5/2022 11:02:49 AM   
runyan99

 

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Yeah, I heard something about a bridge there.

(in reply to ernieschwitz)
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RE: Remagen and environs - 2/6/2022 1:24:48 PM   
Oberst_Klink

 

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quote:

ORIGINAL: runyan99

Yeah, I heard something about a bridge there.

It would be interesting how and if one could tweak the victory conditions. E.g. the Germans receiving a penalty if they blow up the bridge 'prematurely'. I am actually looking forward to a Market Garden scenario.

Klink, Oberst

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Visit CS Legion on Twitter & Facebook for updates.

(in reply to runyan99)
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RE: Remagen and environs - 2/15/2022 2:27:39 AM   
blond_knight_new

 

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quote:

ORIGINAL: Oberst_Klink


quote:

ORIGINAL: runyan99

Yeah, I heard something about a bridge there.

It would be interesting how and if one could tweak the victory conditions. E.g. the Germans receiving a penalty if they blow up the bridge 'prematurely'. I am actually looking forward to a Market Garden scenario.

Klink, Oberst


I know, Ive been looking at that. But from what I see it looks like Vic has changed the scripting language he uses from the pre-community project days. And I cant find enough references to discover if its possible.

Its still on my 'to do' list. Along with tweaking the victory conditions, and getting the regime cards to work.

(in reply to Oberst_Klink)
Post #: 5
RE: Remagen and environs - 2/15/2022 10:48:29 PM   
blond_knight_new

 

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I have published this scenario over at Scenario Bank.

VR Designs Scenario bank

(in reply to blond_knight_new)
Post #: 6
RE: Remagen and environs - 2/16/2022 3:38:06 PM   
Oberst_Klink

 

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quote:

ORIGINAL: blond_knight_new

I have published this scenario over at Scenario Bank.

VR Designs Scenario bank

👍 Kewl! Will have a look at it later on, mate.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to blond_knight_new)
Post #: 7
RE: Remagen and environs - 2/17/2022 2:21:34 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
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I took a look at the scenario bank. I habitually do that so that I can see if anyone needs help with any of my scenarios, or better yet, have rated them. You seem to have specified the wrong engine "AT", which is the first game Vic published on Matrix. It was called Advanced Tactics: WW2. It later became ATG (Advanced Tactics Gold, good game, worth trying). I think you might want to change it to say it is a DC:Ardennes scenario, instead. Might get more downloads that way too :)

_____________________________

Creator of High Quality Scenarios for:
    Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.

Try this Global WW2 Scenario: GD1938v3

(in reply to Oberst_Klink)
Post #: 8
RE: Remagen and environs - 2/17/2022 2:39:15 AM   
blond_knight_new

 

Posts: 30
Joined: 6/9/2014
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quote:

ORIGINAL: ernieschwitz

I took a look at the scenario bank. I habitually do that so that I can see if anyone needs help with any of my scenarios, or better yet, have rated them. You seem to have specified the wrong engine "AT", which is the first game Vic published on Matrix. It was called Advanced Tactics: WW2. It later became ATG (Advanced Tactics Gold, good game, worth trying). I think you might want to change it to say it is a DC:Ardennes scenario, instead. Might get more downloads that way too :)


Thank you, I changed it back to DC:Ardennes. I kept getting hit with the 500 character limit for the description and as I was fighting that the page might have reset and I didnt notice it.

(in reply to ernieschwitz)
Post #: 9
RE: Remagen and environs - 2/20/2022 3:47:14 AM   
Rosseau

 

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Joined: 9/13/2009
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quote:

ORIGINAL: blond_knight_new

Not much to look at admittedly.





Wow, this is very exciting! Thanks so much for posting this, BK. I love the map, and the game situation is unique vs. the stock scenarios. Modding those is pretty easy, but creating a brand-new battle is another story.

I will, of course, "rate" it on VR's site.

I had to go AWOL for a while after playing all but the five larger scenarios. So it's a great way (for me) to jump back in.

Much appreciated and hoping we will see other custom battles from talented people like yourself! It's a wonderful game.

(in reply to blond_knight_new)
Post #: 10
RE: Remagen and environs - 2/20/2022 7:36:49 PM   
blond_knight_new

 

Posts: 30
Joined: 6/9/2014
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Thank you very much Sir, but Im hardly talented. I just wanted to make a small scenario to see how easy it would be. And fortunately I only had to add a few German officers and no historical models.
Ive got the regime cards to work and am tweaking them and will update the scenario in the scenario bank in a few days.
After that Ive already started research on the first battle of Aachen and have the skeleton of that map.

(in reply to Rosseau)
Post #: 11
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