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Nav units become very slow

 
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Nav units become very slow - 2/15/2022 9:03:06 PM   
stolowski

 

Posts: 80
Joined: 12/2/2017
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CMO 1.04.114734

It's the second time it happened when playing Unwanted Visitors scenario from Red Tide: at some point all my naval groups become very slow (0.5 - 4 kts) for no apparent reason and they "oscillate" when moving, as if they had trouble finding their course. They have no damage, ocean depth is a few thousands ft, speed set to cruise... For some of them their route is drawn with dashed lines. The only way to recover from this state appears to be dissolving all groups (detaching units) and moving them individually. I've saved and resumed this scenario a few times, in case that's a factor.

Has anyone else experienced this issue?






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RE: Nav units become very slow - 2/15/2022 9:05:52 PM   
stolowski

 

Posts: 80
Joined: 12/2/2017
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Here is save file for this issue.

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RE: Nav units become very slow - 2/16/2022 5:28:03 AM   
morphin

 

Posts: 572
Joined: 4/26/2002
From: Switzerland
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Path issue. that issue is well known. I hope for a fix. Nothing you can do other as you describe

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RE: Nav units become very slow - 2/16/2022 9:17:45 AM   
stolowski

 

Posts: 80
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quote:

ORIGINAL: morphin

Path issue. that issue is well known. I hope for a fix. Nothing you can do other as you describe


Thanks for confirmation! Do you know if this has been acknowledged by devs? I think I've seen this sporadically happening before in other scenarios and older CMO versions, it was just not always apparent/noticeable until now (where I experienced it with my all naval task groups, two times in a row when replaying the same scenario).

< Message edited by stolowski -- 2/16/2022 10:40:23 AM >

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RE: Nav units become very slow - 2/17/2022 12:05:28 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
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I've experienced this issue as well.

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Post #: 5
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