Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WP2 Update

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> WP2 Update Page: [1]
Login
Message << Older Topic   Newer Topic >>
WP2 Update - 2/11/2022 12:52:10 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I am really thankful for having such a great group of players that help me find issues with the game and do balance testing. Your patience and input mean a great deal to me. I put a lot of extra time into my games that perhaps other developers might not. Except Hubert Cator. He puts in a lot of hours on updating his games as well.

WP engine was my first coding adventure in 25 years. Unity Engine was hard to learn as well. So lots of coding mistakes.

The WP2 engine is being developed using the concepts from WP1 engine but in a better structured fashion to make bugs much easier to find and correct. It's amazing what I have learned since ~2013 when I first started WP1 engine.

The data is being structured differently to cascade information so I don't have to hunt things down. The balancing we are doing now will make the WP2 scenarios have better balance out the door. It will have better graphics, better map, better options.

I just wish I had the opportunity to do this earlier in my life so I have more time to make more games. I have 2-3 more games in my head after the next 2. Now if I could only clone myself to double productivity.

All this here could not be possible without all of you contributing. So thank you.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post #: 1
RE: WP2 Update - 2/11/2022 4:35:38 PM   
sveint


Posts: 3556
Joined: 1/19/2001
From: Glorious Europe
Status: offline
I thouroughly enjoy your games. If I weren't so busy I'd ask to contribute

(in reply to AlvaroSousa)
Post #: 2
RE: WP2 Update - 2/11/2022 4:56:43 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Your two first games are very good. Gameplay is excellent. In many wargames, naval aspect is always behind land and air warfare. But in your game, you have managed to do a naval system that is well thought out.
For WP2, I just hope that the geography, map looking and the position of the cities, rivers will be a little better respected.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to sveint)
Post #: 3
RE: WP2 Update - 2/11/2022 5:51:23 PM   
CHINCHIN

 

Posts: 416
Joined: 9/2/2012
Status: offline
Thank you for these great games, and for continually improving them.

I look forward to WP2 and the other games you have in mind, they are sure to be as great as WP1.

I miss a game of empire building, in the style of Imperialism 2, or civilization, but with combat similar to WP, I hope you have something like that in mind.

_____________________________

My native language is Spanish, and no English language mastery, sorry.

(in reply to ncc1701e)
Post #: 4
RE: WP2 Update - 2/11/2022 7:44:31 PM   
Nirosi

 

Posts: 1776
Joined: 9/17/2017
Status: offline
Thanks for you games Alvaro.

Make sure that you eat well and that you get a lot of sleep. We need you to have a long life

(in reply to CHINCHIN)
Post #: 5
RE: WP2 Update - 2/12/2022 2:45:41 AM   
generalfdog

 

Posts: 214
Joined: 12/18/2020
Status: offline
good to hear, your games are great and getting better every day, hope you can post some screen shots something else tantalizing soon! keep up the good work

(in reply to Nirosi)
Post #: 6
RE: WP2 Update - 2/12/2022 7:50:54 PM   
sveint


Posts: 3556
Joined: 1/19/2001
From: Glorious Europe
Status: offline
You are keeping the scale for WP2 right?

(in reply to generalfdog)
Post #: 7
RE: WP2 Update - 2/12/2022 8:07:01 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Yes it is the perfect scale for this kind of game in my opinion. Also making one of a smaller scale is too difficult for a one man show.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to sveint)
Post #: 8
RE: WP2 Update - 2/13/2022 11:47:54 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Sorry which scale? Since WP2 is global and WPE and WPP does not have the same scale. I like the scale of WPE and I don't want it to be reduced due to WPP.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 9
RE: WP2 Update - 2/13/2022 1:06:55 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
Probably referring to unit scale and not necessarily map scale.

_____________________________


(in reply to ncc1701e)
Post #: 10
RE: WP2 Update - 2/15/2022 7:38:01 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
I thought I read in another thread that Alvaro was considering having two maps in a similar way to the WiF board game. European theatre on the WPE scale and Pacific theatre on the WPP scale. Links between the maps through the transfer loops system.

(in reply to MorningDew)
Post #: 11
RE: WP2 Update - 2/16/2022 4:08:48 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
That is right except it will be at the current scales Eur-40km, Pac-80km per hex. Similar to WIF.
The Pacific is 4x the size of Europe. It is unplayable at WPE level.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to AllenK)
Post #: 12
RE: WP2 Update - 2/16/2022 6:19:03 AM   
abl3arch3r

 

Posts: 2
Joined: 2/15/2022
From: Washington, DC
Status: offline
I'm new here but I have been playing WP for a little bit and it's so much better than a lot of other WWII games imho.

Will the global map have all the theaters of conflict? I would love to see Ethiopia/Somaliland!

(in reply to AlvaroSousa)
Post #: 13
RE: WP2 Update - 2/17/2022 5:37:50 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
No just the two maps linked together.

Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.

It is the reason why SC3 Global is a smaller scale. It is just not practical to make it Euroscale.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to abl3arch3r)
Post #: 14
RE: WP2 Update - 2/17/2022 5:44:07 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
Just curious, doesn't Matrix have its own game engine of some kind (I think it is called Archon)? Seems like several of Matrix's games have been developed using it. Have you considered using that instead of Unity?

(in reply to AlvaroSousa)
Post #: 15
RE: WP2 Update - 2/17/2022 6:48:45 PM   
stjeand


Posts: 1508
Joined: 1/10/2021
From: Aurora, NC
Status: offline

quote:

ORIGINAL: AlvaroSousa

No just the two maps linked together.

Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.

It is the reason why SC3 Global is a smaller scale. It is just not practical to make it Euroscale.

quote:

Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.


To bad it would not work to have 2 separate games...one WPE and one WPP that would work together.
Less work on the CPU / AI as well as scale could remain.


(in reply to AlvaroSousa)
Post #: 16
RE: WP2 Update - 2/17/2022 10:48:20 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: 76mm

Just curious, doesn't Matrix have its own game engine of some kind (I think it is called Archon)? Seems like several of Matrix's games have been developed using it. Have you considered using that instead of Unity?


If I did I would have to rewrite everything. I already have the base functions and objects for WP2 engine done. Much easier for me to use my WP2 engine than theirs.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to 76mm)
Post #: 17
RE: WP2 Update - 2/17/2022 10:50:16 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: stjeand


quote:

ORIGINAL: AlvaroSousa

No just the two maps linked together.

Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.

It is the reason why SC3 Global is a smaller scale. It is just not practical to make it Euroscale.

quote:

Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.


To bad it would not work to have 2 separate games...one WPE and one WPP that would work together.
Less work on the CPU / AI as well as scale could remain.


Well it is also about being practical. While wargamers think they want some full huge 40km per hex world map..... they don't. It is really a huge hassle to maneuver that map.


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to stjeand)
Post #: 18
RE: WP2 Update - 2/18/2022 10:28:16 AM   
stjeand


Posts: 1508
Joined: 1/10/2021
From: Aurora, NC
Status: offline
Some don't want that true...

(in reply to AlvaroSousa)
Post #: 19
RE: WP2 Update - 2/19/2022 6:20:35 PM   
canuckgamer

 

Posts: 737
Joined: 6/23/2004
Status: offline
Looking forward to WP2. A added feature that I would like to see is the ability to intercept units embarking on to transports at the embarkation hex. Currently, units in a port can merely load on to transports and escape with no damage even if the port is blockaded or within range of enemy naval and air units.

(in reply to stjeand)
Post #: 20
RE: WP2 Update - 2/19/2022 7:37:44 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
This is absolutely added
Need sea control of dynamic area to invade/disembark
Interception along the way
Auto-retreat for transport fleets.

One of the issues with WP1 was that I couldn't figure out how to create such a system without the end of turns taking forever.

With WP2 I found an easy way to do it because I am a much better coder now.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to canuckgamer)
Post #: 21
RE: WP2 Update - 2/21/2022 1:43:34 AM   
boldairade

 

Posts: 722
Joined: 1/15/2005
Status: offline
One thing that was undeniably a factor in the corps level in wwII was logistical/supply length.

We see it particularly in the desert and then more so on the eastern front.

Offensives simply wore themselves out and outran their fuel/ammo/replacements/repair.

Warplan gets the ‘feel’ of things so right.

But I’m not sure this is modeled quite right.

I know effectiveness wears down. And that IS one of my favorite things in any wargame. No other game simulates it half as well IMO.

But it’s not exactly the same thing.

Note: I’m attempting to make an observation. This is not a criticism.

(in reply to AlvaroSousa)
Post #: 22
RE: WP2 Update - 2/21/2022 2:31:09 AM   
MagicMissile


Posts: 1629
Joined: 10/11/2014
From: Stockholm, Sweden
Status: offline
Really looking forward to it. If help is needed I hope I can assist somehow.

Big thing to look at I feel is the economy and production. Going to be really hard to get that right for sure. Also still hoping for some weather changes to make eastern front winter fighting a thing.

/MM

(in reply to boldairade)
Post #: 23
RE: WP2 Update - 2/21/2022 3:09:41 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Balancing takes time. I think production is about right. It is hard to model the Russian front when the players have hindsight.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to MagicMissile)
Post #: 24
RE: WP2 Update - 2/21/2022 3:59:31 PM   
CHINCHIN

 

Posts: 416
Joined: 9/2/2012
Status: offline
It would be good to keep in mind that there may be clear weather, but snowy or muddy terrain, or intense cold. In Russia especially, since its dirt roads suffer from rain or thaw like nowhere else

_____________________________

My native language is Spanish, and no English language mastery, sorry.

(in reply to AlvaroSousa)
Post #: 25
RE: WP2 Update - 2/21/2022 4:40:47 PM   
stjeand


Posts: 1508
Joined: 1/10/2021
From: Aurora, NC
Status: offline
I think cold weather needs to have more of an effect.

In reading a lot of Russian WW2 docs it would seem that rain then cold was HORRIBLE for equipment as is sank in the mud due to rain and then it got so cold so quickly that they had to wait until spring to get it out.

I think cold should have a movement effect at least on armor/mech/truck as well as an effect on combat. Especially for the Germans. AT the moment it is basically a clear turn in the middle of the winter for the Axis. Yet it was below zero and they did not have adequate equipment for that.

Would be nice to be able to know if the turn before was rain to have this have correct effect. Cold after 3 turns of snow is expected...cold after 2 turns of rain is a huge issue.

The change does not have to be major...but cold should be close to snow movement wise but less so for combat.

(in reply to CHINCHIN)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> WP2 Update Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500