rhinobones
Posts: 1540
Joined: 2/17/2002 Status: offline
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quote:
ORIGINAL: Lobster Unfortunately the one size fits all is one of the problems for counter graphics modders in TOAW. It would be nice to be able to have different models for different nations. With terabyte hard drives it's not really necessary to stick to just one counter sheet for every nation in the game. What has been done here is an excellent job despite the limitations. Look at the icon list in paragraph 16.1, page 95 of the manual. 43 icon slots have no special attributes, that means the slot can be used for any unit having no special capabilities, i.e. the CCA icon can be edited to be used as an infantry, tank, cavalry unit, et al. Unit capabilities just depends on the equipment assigned. The graphic given to the icon slot is window dressing. Same is true for the 12 slots with ranged weapon attributes (artillery) and 16 aircraft slots. As an example, any icon slot hard coded as a “ranged” attribute can be used for any sort of ranged weapon unit. Use it as a howitzer, missile or thug . . . your choice, depends on the equipment inserted into the unit. Going beyond figurative icons, its possible to build scenarios using period map symbols from German, Russian, French, Japanese and Italian sources. Available icon slots, symbols and colors can be used to differentiate one nation from another. A number of Russian and German map symbol scenarios were made for TOAW III and may still be available to current designers. In post #12 (above) Cabido has a beautiful diagram of the TOAW IV icon matrix in figurative. Every icon slot has a figure. But in most scenarios, every slot is not used. This leaves it possible for unused slots to be used for the opposition force. Some icons facing East, some icons facing West. Of course this means that designers will need to do some editing, but then that is what designers like to do. Regards, RhinoBones
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Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth) Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
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