Beethoven1
Posts: 754
Joined: 3/25/2021 Status: offline
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End of Soviet Turn 5 Pulling back a bit in the north, 1 Panzer is isolated in Estonia: In Smolensk I am really stacking up my defense. I have a lot of high quality units here, but bad commanders. If they can hold up ok without taking ridiculous casualties, then probably I will win the game. But if he can attack and get very high casualties against strong TOE stacked up units due to my bad leader rolls, then Germany may have a real chance. The next turn or two, in particular how effective the German infantry is at grinding, will probably determine how things go from here. I need the casualties to not be as bad as in those previous battles. Pulling back a bit around Gomel, but mostly trying to stay out of range of the German infantry and use the swamps to stop the mobile units from advancing too quickly/easily. The obvious paths of advance are strewn with Airborne, NKVD, and cavalry to get in the way of the Panzers. Cavalry cut off 1 Panzer north of Kiev. Sadly I could not cut off more. I have various generally weak units (mostly cavalry with some infantry further back) scattered around in the swamps to threaten to cut off the mobile units if they snake ahead to quickly. Just a little bit of cavalry to similarly try to get in the way a bit and bee annoying. The Kirovoi Rog pocket was broken. The NKVD border guards in Kirovoi Rog have been ordered to hold out to the last man, and it is expected that they will hold for at least 5-10 turns, with heroic resistance. You can also see here in this screenshot for the first time that I did not build forts or put units at the gates of Crimea. Why? Because I figured some Panzers would come down here, and they would end up breaking through on one of the 3-4 entrances. Once they broke through on any single one of the 3-4 entrances, then they would be able to cut off all the units defending the other 3-4 entrances, and I would end up losing 100-200k men or so for no real gain.
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