Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New 1.02.20 Public Beta Now Available!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> New 1.02.20 Public Beta Now Available! Page: [1]
Login
Message << Older Topic   Newer Topic >>
New 1.02.20 Public Beta Now Available! - 2/17/2022 9:45:01 AM   
JosephStephenson

 

Posts: 11
Joined: 7/4/2019
Status: offline
Greetings Everyone!

There's a new public beta update installer (v1.02.20) available from the store/My Page download areas.

If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes:

v01.02.20 – 12th February 2022

Bug Fixes and AI Improvements
• Many ferry hexes are showing as Soviet controlled when they should not. Fixed.
• Air transport mission op losses were lower than other air mission op losses. Fixed. A part of the normal op loss formula was missing for air transports. With this fix, you will see much higher transport op losses (still low in daytime good weather missions). Op losses in bad weather will be noticeable. Op losses at night will be bad. Op losses at night in bad weather will be horrible (don’t do it).
• Units ordered by the player to move from a TB (including reserve) to the map during a campaign game have their vehicles zeroed out. Fixed.
• Changing red color value for Set Formation Color does not work when using in-game scaling over 100%. Fixed.
• AI – Improved AI to reduce chance the AI will launch a very weak/bad hasty attack.
Data and Scenario Changes
• Gtype file – Changes in air group profiles:
o FI Fighter changed from 36-12-4 to 40-10-3 (some units had 4 operating flights of ~10 each)
o FI Bomber changed from 36-12-4 to 18-6-3 (some units had three operating flights of ~6 each)
o FI Recon changed from 36-12-4 to 18-6-3 (some units had three operating flights of ~6 each)
• CityOwner file – Added city capture dates for some cities in the Balkans.
• OB file – Minor additions/adjustments to OBs, primarily for expansion scenarios.
• Device and ground files - Fixed the 20mm vz.36 and added a Bulgarian Air Support element (1596).
• Photos for ground elements 0242 and 1596.
• Leader file - raised the values of some Italian leaders (including Messe)
• Multiple map data files with changes in Finland for future scenarios. Also relocated maptext for Kiorstovo.

Happy Gaming!
Post #: 1
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 9:47:48 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
"Leader file - raised the values of some Italian leaders (including Messe)"
I aprove.

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to JosephStephenson)
Post #: 2
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 10:08:54 AM   
Nikel

 

Posts: 355
Joined: 3/24/2009
Status: offline
Balkans, Finland.

Added to the great campaign or small scenarios? That is the question


Perhaps Balkans yes, but not Finland?

(in reply to Zebtucker12)
Post #: 3
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 10:12:02 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
• Air transport mission op losses were lower than other air mission op losses. Fixed. A part of the normal op loss formula was missing for air transports. With this fix, you will see much higher transport op losses (still low in daytime good weather missions). Op losses in bad weather will be noticeable. Op losses at night will be bad. Op losses at night in bad weather will be horrible (don’t do it).

Oh no. Could not you wait at least one more week so I would pass through first winter? :)
Bye bye my ju52 planes!

_____________________________


(in reply to Nikel)
Post #: 4
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 12:18:34 PM   
Teo41_ITA

 

Posts: 151
Joined: 9/2/2021
Status: offline
I was waiting to see the Alpini TOE fix but this is better than nothing!

(in reply to JosephStephenson)
Post #: 5
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 12:30:31 PM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
OB fixes are working with a massive OB update. Its going to be awhile as the OB file gets completely restructured and all of the units in every scenario have to be realigned.

quote:

ORIGINAL: Teo41_ITA

I was waiting to see the Alpini TOE fix but this is better than nothing!



_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Teo41_ITA)
Post #: 6
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 3:40:00 PM   
Teo41_ITA

 

Posts: 151
Joined: 9/2/2021
Status: offline
quote:

ORIGINAL: Great_Ajax

OB fixes are working with a massive OB update. Its going to be awhile as the OB file gets completely restructured and all of the units in every scenario have to be realigned.



Oh I see. Thank you for your response, GA!

PS: a bit off-topic, but did you have the chance to have a look at my OOB rework mod? Is there anything from there that could potentially end up in the main game? Thanks!

(in reply to Great_Ajax)
Post #: 7
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 4:13:37 PM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
To be honest, I haven't looked at it other than to browse the extremely long list of detailed changes in the forums ;) I have been extremely busy on the expansion scenarios and the OB update and have handed off most of the original scenario reviews to Dennis. Only so many hours in the day. BTW, I am starting on the Italian update this weekend and if you would like, I could post a screenshot on how the Alpini division looks.

Trey


quote:

ORIGINAL: Teo41_ITA

quote:

ORIGINAL: Great_Ajax

OB fixes are working with a massive OB update. Its going to be awhile as the OB file gets completely restructured and all of the units in every scenario have to be realigned.



Oh I see. Thank you for your response, GA!

PS: a bit off-topic, but did you have the chance to have a look at my OOB rework mod? Is there anything from there that could potentially end up in the main game? Thanks!



_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Teo41_ITA)
Post #: 8
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 4:23:46 PM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
Alpina




Attachment (1)

_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Great_Ajax)
Post #: 9
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 7:47:14 PM   
Gunner Garidel

 

Posts: 14
Joined: 10/21/2021
Status: offline
I would like to express my deepest, most heart-felt thanks to the Matrix Games Staff, game designers, etc for the work they do. It is all too easy for good people (and there are MANY good people who play these games) to lose sight of the forest because of the trees. War is the most complex venture ever taken by mankind, even more so than outer space IMHO. I believe those here who have been in the military and gone to war, as I have, would quickly agree.

In my mind, at least, I believe trying to recreate war on an accurate, realistic scale is second only to war itself. I am sure there have been MILLIONS (perhaps even Billions) of lines of code written to create/publish/modify/correct all of the games here, but especially WITE2 which must be the MOST complicated of all Matrix games. This is not to mention the tens of thousands of man-hours put into research, design, graphics, manuals, etc, etc, ad nauseum, ad infinitum.

NONE of this is possible without the people who tirelessly work behind the scenes to bring this to pass, and for many it's a labor of love. For all of this they deserve our thanks, and they'll always have mine.

I'll close by saying, think about these things when you again post to the forum, and thank those who bring it to pass.

_____________________________

Dudley 'Gunner' Garidel
CWO4 USMCR [Ret]
17 February 1969 - 1 August 2004
Semper Fidelis!
Non Sibi Sed Patriae!
Si Vis Pacem Parabellum!

(in reply to Great_Ajax)
Post #: 10
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 10:21:41 PM   
homer82


Posts: 11
Joined: 12/2/2014
From: Alaska, USA
Status: offline
Thank you, Gunner, for putting into writing what so many people, including myself, feel but simply don’t share or have your gift for so eloquently putting into words. All parties involved in the continued development of this game truly do make up an amazing team!

(in reply to Gunner Garidel)
Post #: 11
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 11:02:17 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
Well said Gunner Garidel - I would also like to add that this is a darn good looking game. The map and counters are stunning. Every screenshot could be a map illustration for a book. Along with all the other improvements from the first game, this has all the hallmarks of a "game for life".

(in reply to homer82)
Post #: 12
RE: New 1.02.20 Public Beta Now Available! - 2/17/2022 11:44:43 PM   
Wild


Posts: 364
Joined: 12/10/2007
Status: offline
You guys have the best support and make the best games. WitE2 is the best of all.

Thanks for the update!

(in reply to rocketman71)
Post #: 13
RE: New 1.02.20 Public Beta Now Available! - 2/18/2022 11:17:14 AM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
+1

_____________________________


(in reply to Wild)
Post #: 14
RE: New 1.02.20 Public Beta Now Available! - 2/18/2022 12:52:50 PM   
Fraggo5


Posts: 46
Joined: 3/24/2021
From: Peterborough U.K
Status: offline
+1

(in reply to jhdeerslayer)
Post #: 15
RE: New 1.02.20 Public Beta Now Available! - 2/18/2022 1:20:10 PM   
wkuh

 

Posts: 81
Joined: 5/16/2017
Status: offline
Loaded & working well. Thanks

(in reply to Fraggo5)
Post #: 16
RE: New 1.02.20 Public Beta Now Available! - 2/18/2022 1:49:03 PM   
baloo7777


Posts: 1190
Joined: 5/18/2009
From: eastern CT
Status: offline
+1

_____________________________

JRR

(in reply to wkuh)
Post #: 17
RE: New 1.02.20 Public Beta Now Available! - 2/18/2022 2:57:38 PM   
Teo41_ITA

 

Posts: 151
Joined: 9/2/2021
Status: offline
Wow Terry, that is massive! And to join the previous posts, thank you very much for your endless work in making this one of the best historically accurate game ever!!

(in reply to baloo7777)
Post #: 18
RE: New 1.02.20 Public Beta Now Available! - 2/18/2022 4:01:30 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
+1! Thank you guys!

(in reply to Teo41_ITA)
Post #: 19
RE: New 1.02.20 Public Beta Now Available! - 2/18/2022 4:40:46 PM   
FriedrichII

 

Posts: 90
Joined: 3/16/2021
From: Germany
Status: offline
I agree.

(in reply to MaB1708)
Post #: 20
RE: New 1.02.20 Public Beta Now Available! - 2/19/2022 5:44:54 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
+1

(in reply to FriedrichII)
Post #: 21
RE: New 1.02.20 Public Beta Now Available! - 2/22/2022 4:56:54 PM   
hei1

 

Posts: 52
Joined: 11/22/2019
From: Germany
Status: offline
+1

_____________________________

--- it's not a bug, it's a feature ---

(in reply to Cavalry Corp)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> New 1.02.20 Public Beta Now Available! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.203