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Randomize Scenario Start Time/Date

 
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Randomize Scenario Start Time/Date - 2/18/2022 5:35:48 PM   
trupright

 

Posts: 9
Joined: 10/6/2021
Status: offline
Greetings,

I'm building some scenarios so I can run them via Monte Carlo mode maybe 10 times and then look at the results to see how events unfold. I have two questions:

1) Is it possible to randomize the starting time/date of a scenario? I'd like to have time variation in the start of the scenario so I can identify changes over start time (day/night, morning/afternoon, etc.). Rather than build several scenarios with different starting times, I'd love to just run several Monte Carlo iterations which vary in start time automatically.

2) When running a scenario in Monte Carlo mode, is there any definition as to what MC variation is included when the scenario is run? Where does the variation occur?

Number 2 is a less important question (although a friend of mine was asking me about that recently and I just didn't know the answer).

Thank you!

Tim
Post #: 1
RE: Randomize Scenario Start Time/Date - 2/18/2022 9:09:21 PM   
Kushan04


Posts: 683
Joined: 6/29/2005
Status: offline

quote:

ORIGINAL: trupright

Greetings,

I'm building some scenarios so I can run them via Monte Carlo mode maybe 10 times and then look at the results to see how events unfold. I have two questions:

1) Is it possible to randomize the starting time/date of a scenario? I'd like to have time variation in the start of the scenario so I can identify changes over start time (day/night, morning/afternoon, etc.). Rather than build several scenarios with different starting times, I'd love to just run several Monte Carlo iterations which vary in start time automatically.

2) When running a scenario in Monte Carlo mode, is there any definition as to what MC variation is included when the scenario is run? Where does the variation occur?

Number 2 is a less important question (although a friend of mine was asking me about that recently and I just didn't know the answer).

Thank you!

Tim


1. Yes, use ScenEdit_SetTime(new_time).

2. Depends on what sort of variation you are looking for. Things like weapon endgame calculations are always going to be different based on the specific circumstances, but if you are looking for force randomization you will have to set that up yourself.

(in reply to trupright)
Post #: 2
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