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RE: Axis bias mod.K

 
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RE: Axis bias mod.K - 2/15/2022 12:27:39 PM   
Stamb

 

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Inspired by your signature!

Maybe go to a turn 5 or so? To avoid any penalties for sure. It would be a pity to work on something and then discover that there are additional variables in an equation that you are unaware of ;)

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RE: Axis bias mod.K - 2/15/2022 1:19:07 PM   
Zebtucker12


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I should use a diffrent senario all together to be honest but i was being lazy.

Reminder that i wont only change in an axis advantage if leaderloses stay the same i will make it so all the good soviet generals become active at turn 3 to prevent them from all being killed.

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RE: Axis bias mod.K - 2/15/2022 1:27:53 PM   
Stamb

 

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That is an awesome idea. I will make my own test that, hopefully, will show that is is not even close to 15% for a leader to die if HQ is overrun. Probably in the evening. And I hope that devs will fix it.

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RE: Axis bias mod.K - 2/17/2022 7:29:11 AM   
Zebtucker12


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It seems your testing worked friend :) Thank you for your service Axis Bias mod will still lock the best soviet leaders the first few turns.


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RE: Axis bias mod.K - 2/17/2022 8:24:38 AM   
Stamb

 

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I think they should be locked anyway. Even if there is 5% chance to be killed.

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RE: Axis bias mod.K - 2/17/2022 8:40:20 AM   
Zebtucker12


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Im going to make you happy Stamb my friend.
Looking for ways to make the soviet player actually care about his industry. Main thing is that i will remove most of the armament pool.

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RE: Axis bias mod.K - 2/17/2022 8:47:44 AM   
Stamb

 

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quote:

ORIGINAL: Zebtucker12

Im going to make you happy Stamb my friend.




Why so many love for me?! Haha

I just want a balanced game. Not one side to be OP while another one is pretty bad.

quote:

ORIGINAL: Zebtucker12

Looking for ways to make the soviet player actually care about his industry. Main thing is that i will remove most of the armament pool.



If you manage to improve current balance I hope Matrix will hire you to implement your changes into their code!

< Message edited by Stamb -- 2/17/2022 8:48:15 AM >


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RE: Axis bias mod.K - 2/17/2022 9:48:23 AM   
Zebtucker12


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Because you are my greatest fan!

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RE: Axis bias mod.K - 2/17/2022 9:52:50 AM   
Zebtucker12


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If anyone has played a soviet game past 41 please send me screenshots of your armament pools.

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RE: Axis bias mod.K - 2/17/2022 10:00:49 AM   
Lovenought

 

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quote:

ORIGINAL: Zebtucker12

If anyone has played a soviet game past 41 please send me screenshots of your armament pools.

Does 1942 count?

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RE: Axis bias mod.K - 2/17/2022 10:06:32 AM   
Zebtucker12


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Yes! Anything past 1941

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RE: Axis bias mod.K - 2/17/2022 10:14:08 AM   
Zebtucker12


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https://discord.gg/BZHyj8vz

I made a discord server for the mod.

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Post #: 72
RE: Axis bias mod.K - 2/18/2022 10:57:21 PM   
56ajax


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I played against the Axis AI into early 1943.




Attachment (1)

< Message edited by 56ajax -- 2/18/2022 10:58:16 PM >


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Molotov : This we did not deserve.

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RE: Axis bias mod.K - 2/18/2022 11:01:17 PM   
56ajax


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In my game it would appear that Armaments points is not a hindrance to either player. Also I had 1400+ Admin points.

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Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne

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RE: Axis bias mod.K - 2/19/2022 10:27:31 AM   
Zebtucker12


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Thank you!.

Seems i have to watchout not cutting the modifier too much in 1943.

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RE: Axis bias mod.K - 2/23/2022 12:27:04 PM   
Zebtucker12


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Great Progress being made.




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Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

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Post #: 76
RE: Axis bias mod.K - 2/23/2022 2:27:51 PM   
Zebtucker12


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Adding some more vps in ukraine.


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https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

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Post #: 77
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