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Step by step guide to successful Sealion

 
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Step by step guide to successful Sealion - 2/19/2022 5:31:11 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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Hello,

I have never tried it as I'm not very good as axis and don't have a lot of experience as Axis. But how does an Axis player pull off Sealion step by step?

Thank you!
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RE: Step by step guide to successful Sealion - 2/20/2022 3:45:14 AM   
archmache


Posts: 57
Joined: 10/2/2021
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1) Air Dominance - removes Allied ability to block English Channel with ships
2) Buy third paratroopers so that you have three of them - don't lose them during Battle of France
3) Sell chits on turn one and put two into Amphibious Warfare. You should have lvl 1 Amphibious warfare by Fall of France.
4) Buy MarineKorps bomber so that it can clear Channel.

After Battle of France - push back Allied air - use MPP from Poland to buy 1/2 more fighters and more tactical bombers. Also invest in Ground attack weapons to make sure the Stukas can de-entrench. They should be ready for battle of Britain. Potentially sell more chits and invest in Long range aircraft.

1) Bomb the corps / army on one turn - drop three paratroops and attack the corps or army on whatever port hex.
2) Amphibious vehicle should have tanks. Sometime if you take a city that port only goes to five so you can transport a HQ in - but don't count on it. Have one HQ in an AVL and 2 tanks in the AV. You should be able to then have 1 HQ, 3 paratroops, and 2 tank landed in England in one turn.

Counter-points. If they have every hex with units then you have to really go all out on the airforce. Don't invest any research chits except AW & ground attack weapons and just buy more planes.

(in reply to jjdenver)
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RE: Step by step guide to successful Sealion - 2/20/2022 11:40:33 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
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Clarifying that you have to spring for the third paratroop before the scripted ones come onboard in early '40. The Italian one could also help. Since the build limit is 1 one of them could be moved to the build queue in the editor so the Germans can't go +2 over their limit.

(in reply to archmache)
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