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Operational Movement - 2/20/2022 9:22:25 PM   
AdmiralYamamoto

 

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It has been a couple of years since I played SSC WW1 but I decided to try out the tournament. I have updated my game to 1.08.00 but I cannot seem to get Operational Movement to work in the 1914 March On Paris scenario. I have setup a few test games to refamiliarize myself with the mechanics. I have tried selecting multiple eligible units with enough money to pay for it but when I right click on the unit the "Operate" command is grayed out. Has there been an update that removes Operational Movement from this smaller scenario? If not, any suggestions?

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RE: Operational Movement - 2/20/2022 10:53:47 PM   
Platoonist


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Hmmm. I've having no problems getting German units to operate in that scenario. Are you sure the units you are trying to move this way are sitting on rail lines?

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RE: Operational Movement - 2/21/2022 1:24:38 AM   
AdmiralYamamoto

 

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Glad to hear someone can still use Operational Movement. My round 1 opponent said he can't OM either. I thought I used OM a couple of years ago when I played this. The unit is on or adjacent to a town with a RR line and a supply of 5 or greater with plenty of money. I think that is the criteria required. I am interested to hear if anyone else can or cannot use OM.

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RE: Operational Movement - 2/21/2022 2:09:11 AM   
Platoonist


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Have you tried using the operate icon in the center bar as opposed to right clicking? Or is it greyed out too?




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RE: Operational Movement - 2/21/2022 8:43:26 AM   
BillRunacre

 

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Operational Movement isn't allowed in the 1914 March on Paris campaign, as the railways were pretty much fully utilized with mobilization and supplies, plus feedback from the original release of the campaign showed that allowing it led to there being too much rapid redeployment of forces.

The armies will have to march, or Forced March.

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RE: Operational Movement - 2/21/2022 11:22:26 AM   
Bavre


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Was also quite stumped, then I read the strategy guide and facepalmed myself unconscious

PS: Another rule change in this scenario is that Germany can deploy freshly produced troops everywhere, not just their territory.

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RE: Operational Movement - 2/21/2022 12:14:24 PM   
AdmiralYamamoto

 

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Well that sucks! I could have sworn Bavre, that you and I played this scenario a couple of years ago and it did have OM at that time. That totally changes things. It makes the German heavy artillery at Dusseldorf useless. It will never make it to the front lines. Thanks for the information guys.

How about the Ludendorf scenario? Is OM allowed in it?

< Message edited by AdmiralYamamoto -- 2/22/2022 10:31:34 PM >


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RE: Operational Movement - 2/21/2022 12:42:23 PM   
Bavre


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quote:

ORIGINAL: AdmiralYamamoto

Well that sucks! I could have sworn Bavre, that you and I played this scenario a couple of years ago and it did have OM at that time. That totally changes things. It makes the German heavy artillery at Dresden useless. It will never make it to the front lines. Thanks for the information guys.

How about the Ludendorf scenario? Is OM allowed in it?


I was wondering exactly the same thing!
As for Ludendorff, I think it has OM, but it's been a while...
Other things in those 2 campaigns that I really have difficulties getting used to are the extra long production delays and most importantly the absence of full ZoCs on the frontline units. Defences that would be rock solid under Call to Arms rules can get outmanoeuvred fairly quickly here.

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RE: Operational Movement - 2/21/2022 11:35:19 PM   
Platoonist


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quote:

ORIGINAL: AdmiralYamamoto

Well that sucks! I could have sworn Bavre, that you and I played this scenario a couple of years ago and it did have OM at that time.


It probably did have OM then. It looks like this change occurred in a patch. I haven't upgraded to the latest patch and I can still move German units operationally.




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RE: Operational Movement - 2/22/2022 6:39:22 AM   
shri

 

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I like this tweak to stop all those French hordes railing into Belgium borders and then force marching inside.

However, we need to freely deploy the German artillery, as they did rail it historically.

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RE: Operational Movement - 2/22/2022 12:46:46 PM   
BillRunacre

 

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quote:

ORIGINAL: Platoonist

quote:

ORIGINAL: AdmiralYamamoto

Well that sucks! I could have sworn Bavre, that you and I played this scenario a couple of years ago and it did have OM at that time.


It probably did have OM then. It looks like this change occurred in a patch. I haven't upgraded to the latest patch and I can still move German units operationally.





In the patch released in September 2021, Operational Movement was abolished completely as it was still causing issues.

Marching and Force Marching are the order of the day here.

It is present in the 1918 Ludendorff Offensive campaign as it's not an issue there.

< Message edited by BillRunacre -- 2/22/2022 12:47:23 PM >


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RE: Operational Movement - 2/22/2022 1:15:28 PM   
Platoonist


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quote:

ORIGINAL: BillRunacre



In the patch released in September 2021, Operational Movement was abolished completely as it was still causing issues.

Marching and Force Marching are the order of the day here.




That'll teach me to keep my games patched to date.


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RE: Operational Movement - 2/22/2022 10:49:22 PM   
AdmiralYamamoto

 

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quote:

ORIGINAL: shri

I like this tweak to stop all those French hordes railing into Belgium borders and then force marching inside.

However, we need to freely deploy the German artillery, as they did rail it historically.

I agree Shri that we need to free the artillery of Germany.


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RE: Operational Movement - 2/23/2022 12:31:10 AM   
Bavre


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quote:

ORIGINAL: AdmiralYamamoto


quote:

ORIGINAL: shri

I like this tweak to stop all those French hordes railing into Belgium borders and then force marching inside.

However, we need to freely deploy the German artillery, as they did rail it historically.

I agree Shri that we need to free the artillery of Germany.



+1
My infantery is in the outskirts of Paris, my artillery which forcemarched every turn is not even at Verdun!
Additionally might I humbly suggest to maybe give HQs 1-2 bonus AP for this scenario? They can't forcemarch and it takes AGES to get them anywhere. My spearhead is still (barely) in command range, but the boys are running low on Bier, Bratwurscht and Kraut.

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