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Turn 1 German Air Losses

 
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Turn 1 German Air Losses - 2/20/2022 6:16:51 PM   
hossjww30

 

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I have AI assist on. Put all planes on day missions. Ground support is on for most missions. Why am I losing 485 planes on the first turn when from what I've read the Germans lost 119 planes in week 1?




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RE: Turn 1 German Air Losses - 2/20/2022 6:27:56 PM   
DarkHorse2

 

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Ok, there are several reasons.

1. The default Air Directives are not optimized. In fact, they leave open the possibility of bombers flying without escorts. Historically, that did occur on occasion, but WiTE2 can be punishing when you do this.

2. A number of the aircraft may be flying from Level 1 bases or from overloaded airbases. These incur greater OPS losses if you do not rebase your AC before hand.

3. Yeah, you took some big hits on level bombers... that can be corrected with different air directives.

4. The big hits on Fighter Bombers may be coming from BF110E-2s? I would check that to see.

5. Some of the Flak hits may be further mitigated with tweaking your mission Altitude. I think the turn 1 defaults are 15k feet IIRC? I would change that at least for your recon AC. Many can fly much higher without noticeable impact. (they drop down to optimal Alt for picture taking anyways...)

... just a couple of suggestions.

< Message edited by DarkHorse2 -- 2/20/2022 6:33:22 PM >

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RE: Turn 1 German Air Losses - 2/20/2022 6:32:50 PM   
Stamb

 

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The best advice is to forget about AI assist and learn how to manage air war yourself. It is not that hard.

For the first turn bombing setup here is a great thread:
https://www.matrixgames.com/forums/tm.asp?m=5101678

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RE: Turn 1 German Air Losses - 2/23/2022 12:57:41 AM   
whoofe

 

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this is my first turn.

only ran some recon and some airfield bombing missions. all airfield bombing missions were on day 1 only

destroyed a bunch more aircraft on the ground when i overran the airfields (i believe the damaged aircraft from the day 1 bombing runs get scrapped/destroyed upon airfield capture?)

i probably could have been more aggressive, but i felt the soviet airforce just needed a good punch in the nose, not a haymaker, to keep em quiet,






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< Message edited by whoofe -- 2/23/2022 12:59:21 AM >

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RE: Turn 1 German Air Losses - 2/23/2022 1:05:36 AM   
ShaggyHiK

 

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5.5k aircraft destroyed in the first turn is what you can really achieve if you do everything like in the textbook.
Your result is rather weak, while losses per 5.5k aircraft may not exceed 200 Luftwaffe aircraft.

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RE: Turn 1 German Air Losses - 2/23/2022 4:02:47 AM   
DarkHorse2

 

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Joined: 2/4/2022
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Even I don't get 5.5k downed ac through ground strikes the 1st turn as I cannot make myself go through the ordeal of min/maxing 50+ air directives every time I start a new game.

The 1st time was a novelty, but after that I would rather get a root canal.

It is just a mind-numbing experience to manually enter all of those micro detailed AD settings just to exploit 1st turn knowledge to the extreme limits.

If he gets 3k, he will be fine. He can pick up the rest via GS mission.

whoofe, basically these guys, through collective shared knowledge and way too much free time, have put together a 1st turn cook-book of a tediously detailed set of air directives and then pass it off as some level of skill.

The skill is having the endurance to actually sit at your keyboard and enter it all in without going cross-eyed.

What is the kill up to now? 5.5k Soviet AC? 6k?



< Message edited by DarkHorse2 -- 2/23/2022 4:43:04 AM >

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RE: Turn 1 German Air Losses - 2/23/2022 9:27:33 AM   
Stamb

 

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I think you get something around 4k.

Some people just over claim Soviets losses, as always.

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RE: Turn 1 German Air Losses - 2/23/2022 10:55:21 AM   
Zovs


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If you follow my advice and setup the AD for GA only (no need for Recon or GS on turn 1), then fir just the air execution phase you should loose about 75-90 aircraft and destroy about 3,500-4,500 aircraft, average about 3,750-3,850, the. You should be able to overrun or intercept and knock out 500-1,000 more aircraft.

Then on turn 2 delete them all and setup Recon and GS missions.

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RE: Turn 1 German Air Losses - 2/23/2022 11:00:37 AM   
Stamb

 

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yeah, that is what i wrote, around 4k on the ground

I was following ur guide with a little modifications in my pvp game.



< Message edited by Stamb -- 2/23/2022 11:01:00 AM >


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RE: Turn 1 German Air Losses - 2/23/2022 11:03:02 AM   
Stamb

 

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But t1 air losses makes little difference for a whole campaign, if any.

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RE: Turn 1 German Air Losses - 2/23/2022 12:14:21 PM   
Zovs


Posts: 6668
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quote:

ORIGINAL: Stamb

But t1 air losses makes little difference for a whole campaign, if any.


I disagree the more Soviet pilots you kill the better, you should be able to Kia 600-800 fighter pilots on turn 1.

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Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
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DG CWIE 2
SPWW2 & SPMBT scenario creator

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