Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Pacific Fury 1 Mid-Action Review (MAR?)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> After Action Report >> Pacific Fury 1 Mid-Action Review (MAR?) Page: [1]
Login
Message << Older Topic   Newer Topic >>
Pacific Fury 1 Mid-Action Review (MAR?) - 9/14/2021 4:53:16 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline
Ouch.

Having played through the Med Fury and Caribbean Fury series I'm starting to learn that when Gunner98's opening intel is extremely limited and the scenario briefing concludes with, "What could go wrong?" that pretty much everything will go wrong, but wow. Not too far into the scenario I lost my first carrier, and it wasn't even close. the CV (and the rest of the TF) was obliterated, so soon that I was still receiving scenario messages for the Indy after she was already at the bottom of the Sea of Japan!

The scenario starts with the Independence on the west side of Japan, with the CGN California and a DD/FFG escort. A Leahy CG is running north quickly to join up with the group (No Ticonderoga CG anywhere to be found...not good). The goal is to meet up with an Underwood FFG further north, and eventually, an oiler and another FFG. US assets in the AO are fairly limited; some USAF F-15s a few hundred miles away, some Marine F-18s down in the south of Japan, and some F16s north up at Misawa AB. Most of the airframes aren't ready when the scenario starts, and almost all are distant enough to make a close CAP difficult. AWACs, ELINT, and Jammers are on hand in limited quantities, just enough to setup missions to have one frame of each in the air. The Indy has a full complement of F14s and F18s, but many have peacetime loadouts and/or delayed ready times. Soviet assets are heavy; at least 10-12 jammers are visible, along with dozens of front-line interceptors (Su-27Ps and Mig-31Bs) and airbases all over the Vladivostok area. Japan is friendly and is running CAPs, but their Sparrows end up not being much of a match for the Su-27 and especially the Mig-31 missiles. Further, the Japanese CAPs end up firing an awful lot of their Sparrows at ASMs/anti-radar missiles that are faster than the Sparrows themselves.

Before hostilities officially breakout a salvo (15-20ish?) Shipwrecks are fired and start heading toward the CVBG; between the limited CAP with Sparrows and the CVBG SAMs all of them are handled. Later another 15-20 are fired from another location in the Sea of Japan, and here I'm not so lucky; Leahy (which had since caught up with the CVBG) takes a missile and simply disappears with no fanfare.

From there all hell breaks loose. Dozens of Soviet aircraft attack; first come the front-line air in a massive fighter sweep that tackles my CAP, leaving the ships exposed to deal with what looked like 30+ Badgers followed by 20+ Fencers. The California actually did a surprising job defending the group, at least until she caught a Kitchen and likewise disappeared. After that the Indy took three hits in the first wave, which disabled flight ops. With no CAP left and no SAMs a fourth Kitchen sealed Indy's fate.

I thought I remember reading AARs or play testers describe this scenario and discussing how they kept Indy alive; if so, I'd love to hear it. Even after "paying" 25 VP for additional F15s and F4s my CAP was exhausted and the entire CVBG gone before the Fencers could even attack.

Halfway through the 24 hour scenario things have now stabilized (at a score of around -1500 points). A C-141 with 200 AMRAAMs arrived in the south of Japan; combined with the eight F-15Cs I had rebased there, I'm starting to take to the offensive in the air. I'm probably preaching to the choir here but AMRAAMs are a game-changer. My F-18s and F-15Cs with Sparrows could possibly get a 1:1 K/D ratio against the Su-27s and Mig-31s with a lot of work, but with AMRAAMs my K:D ratio is closer to 12 or even 15:1.

As always, good work by Bart and good fun. I thought I read that one of the Pacific Fury scenarios was playable as Warsaw Pact, so I'm looking forward to the rest of the series.
Post #: 1
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 9/14/2021 6:29:17 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
OK, well I guess those Soviet missions I fixed are working

There are a couple Soviet side missions in this series, the next one (PF#2) and PF#5 so far.

I think the way to save your carrier is roughly as follows:

-Turn it toward the coast so it meets up with the 2nd Cruiser ASAP, tighten up the group
-Hug the shoreline and establish a solid CAP with both your AC and the Japanese AC
-Kill the eyes, as soon as hostilities start kill as many Soviet snoopers as you can
-Defeat the Oscar salvos with aircraft munitions and save your SAMs for later
-Take the fight to the enemy as much as possible

If you like this one you're going to love PF#3

Thanks for the AAR


_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to maverick3320)
Post #: 2
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 9/14/2021 7:38:56 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline
Thanks for the advice! For clarification: is the carrier "supposed" to live in this scenario? I just figured that, for story purposes, the deck was stacked to basically ensure it's destruction.

(in reply to Gunner98)
Post #: 3
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 9/14/2021 7:46:25 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Well... I won't say for sure , but if it had sunk on the first day of action it might have popped up when Falkner's staff were briefing him in the rain on the Norfolk pier - I think they mention a cruiser being lost not a carrier.

Now that is on the fist day.... So in the story it does survive this attack, but barely

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to maverick3320)
Post #: 4
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 9/15/2021 8:24:26 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: Gunner98

Well... I won't say for sure , but if it had sunk on the first day of action it might have popped up when Falkner's staff were briefing him in the rain on the Norfolk pier - I think they mention a cruiser being lost not a carrier.

Now that is on the fist day.... So in the story it does survive this attack, but barely


Oh yeah, I've read the book but didn't even realize that was in there!

(in reply to Gunner98)
Post #: 5
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 9/15/2021 9:47:12 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

didn't even realize that was in there!


Chapter 93, but I just re-read it and the bit about the cruiser in the Pacific must have been cut... It is in one of the scenario briefs, cannot remember which.

Long & short, carrier survives but a CG gets nailed, but hay - that's the story not the scenario

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to maverick3320)
Post #: 6
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 2/14/2022 8:44:25 PM   
scott1393

 

Posts: 25
Joined: 1/21/2012
Status: offline
well maverick3320 my BG only lasted about 2.5 hours and that was my second attempt. the first go was a little shorter but my DD did survive the cruise missile beating. In my second attempt I did turn south at full speed and joined up with the Leahy thinking two cruisers have to be better than one. Even with 2 CG's I was unable to handle the cruise missiles. It was a blood bath. I like the idea's that Bart gave you running to the coast. I never thought using my cap missiles to shoot down vampires. I also might be placing my cap pretty far out about 250 miles or so, might need to tighten the ranks a little. I have not yet spent the VP's for the extra cap probably will my 3rd try tomorrow.

Well I came in here looking for a positive spin on an AAR and hopefully I got what I need. Thanks for talking about PF #1.

Scott

_____________________________

ddg21, comcargru5, nas fallon nv, afs 7, dd964 and comnavspecwar

(in reply to Gunner98)
Post #: 7
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 2/21/2022 8:59:09 PM   
scott1393

 

Posts: 25
Joined: 1/21/2012
Status: offline
Hi maverick3320, Scott here I’ve tried PF #1 6 times now and the carrier hasn’t lasted through the first 2 hours or so for me. I’ve have even included the idea’s tossed your way from Gunner. I have put up every fighter available to intercept the vampires. At least 3 missile get past the final defense of the boats. So I was wondering if you were able to crack this nut? If so could you maybe point me in the direction you took.

Thanks, scott

_____________________________

ddg21, comcargru5, nas fallon nv, afs 7, dd964 and comnavspecwar

(in reply to maverick3320)
Post #: 8
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 2/23/2022 9:11:15 AM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline
Scott,

I was never able to keep the carrier alive, but I only gave the scenario a few tries. I think if you go back to the original playtest post about the scenario (should be able to find it on a search) you can see others that have had more success and how they did it.

With dozens of other Fury scenarios I didn't linger too long on it. If you've played some of the other Fury scenarios you'll also notice that many are designed with a specific outcome in mind, so don't bang your head against the wall too much if you can't get the outcome you want - just enjoy the story.

(in reply to scott1393)
Post #: 9
RE: Pacific Fury 1 Mid-Action Review (MAR?) - 2/23/2022 10:47:43 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
You can find the AARs on our web page, here are the Pacific Fury write-ups http://northernfury.us/aar/pf/

I try and keep up with you guys and post them all, I think there are a few of yours there as well maverick3320

You raise a good point, the scenarios are the supporting act so to speak. In the end there will be ~100 and currently there are ~70 built. They all lay out the story of the eventual books and are loosely parallel to them. Joel and I use the scenarios as a map to follow and some of the action sequences we put in the book(s) come out of our playthroughs. Although I try and balance them, the story is the key factor. Day one of this war does not go well for NATO and the West in general - but it gets better

In my experience, there are few scenarios built in CMO which can truly threaten the livelihood of a US CVBG, in this one I tried to put the player in that nail-biting situation. Hopefully when we get to writing the first Pacific Fury book, that tension will resonate.

B

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to maverick3320)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> After Action Report >> Pacific Fury 1 Mid-Action Review (MAR?) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922