A_B
Posts: 296
Joined: 4/11/2001 From: San Jose, CA Status: offline
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I know this question may not go over that well, but is it realistic for all Engineer squads to have flamethrowers? I think the Marine OOB, where an engineer squad has either a flame thrower, or satchel charges, seems a little more kosher. I’m not speaking from a detailed knowledge of squad TOE of WW2 engineer squads, but common sense tells me that most engineer squads wouldn’t keep flame throwers all the time. Demo charges, yes, because they were used for all sorts of things – digging ditches, felling trees, heating coffee, etc. Also, I can't remember ever, with the exception of the marines in the pacific, reading about the use of flamethrowers. I've read about satchel charges in Stalingrad, grenade bundles, explosives, but almost no mention of flamethowers. So, is the idea of 1 flame thrower per eng. squad realistic?
Do the engineer teams have both flamethrower, satchel charges, and a handy supply of mines to be sown during the game just because that was there composition way back in SP1? This is my guess.
Seems to me, that a Flamethower would be better as a two man team attached to an engineer or assault platoon, or as a specialty attachment to an assault squad like in the Marine OOB.
This would balance the engineer units within the game (whick isn't actually my point). Right now, of those of you playing campaigns, who DOESN’T have at least half of your core force Infantry as Engineers? It is because they are well worth the points.
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Unconventional war requires unconventional thought
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