Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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Whew!! AmmoSgt - Breathe! :D (and put a few paragraph breaks in your posts. It would make them easier to read ;) ) As I read your posts, I find myself inserting 'US' wherever you've mentioned 'German'. (and a few other US/GE replacements as is appropriate.) I've had a similar, running sore about the 'modeling' of the US forces. To no avail, by the way. :rolleyes: But I was just thinking about this the other night: Considering the vast range of weapons and defense represented in this 'simple' game, from pistols to 203mm howitzers and canvas-covered trucks to the mighty M4, I find it amazing that the original designers developed a single game system that could model that range even close to accurately. No doubt some tweaking and twiddling with the database has been occurring over the dozen or so versions, but I believe that it's been done to accomodate comments and concerns presented right here in this forum. Undoubtedly, those with the loudest voices were given a disproportionate amount of attention, but people only tend to squeak when they feel they've somehow been wronged. :( I also believe that those commiting the evil deeds, did so only with the best of intentions. As there have always been, there are some 'mistakes' in the Oob that have created a few super-charged units that barely represent the historical performance. No matter how many people poke, prod and twiddle with the database, not everyone will ever be completely happy. So what does a good designer do? They aim for the middle ground. They make their 'best bet' shot and stand by it. Otherwise, they're in for a never-ending muck fest. The more experienced players (and historians) can observe the 'dicrepancies' and wag their fingers and shake their heads. Then come up with ad-hoc rules that disallow certain units or selection capabilities (ie 10% arty) to 'compensate'. That really won't stop the rest of us from playing the game and getting our dollars worth of enjoyment. :D :cool:
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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