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several questions - 5/19/2000 7:14:00 PM   
mme

 

Posts: 4
Joined: 5/18/2000
From: Germany
Status: offline
Hi, first of all thanks for this great game! But I have some questions about gameplay which, as for as I know, have not been covered here so far. 1. Is there any option to make the AI use SpcOps or Airborne assaults in campaigns? 2. Am I able to advise my AT-guns to only use AP rounds? They fire HE rounds on advancing infantry during the computers turn and have then no shots left for the tanks. 3. Because I only own a relativly slow computer I set the message delay to xxx. Now the fights are much faster, but I cannot read the damage notification when hit. Also when I go to a hit unit's properties page I can only see the general amount of damage but not which special system is destroyed.Where can I find this information? nochmal vielen dank für das fette spiel! mm

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derint dum metuant
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- 5/19/2000 7:34:00 PM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
quote:

Originally posted by mme: Hi, [snip]2. Am I able to advise my AT-guns to only use AP rounds? They fire HE rounds on advancing infantry during the computers turn and have then no shots left for the tanks. [snip]
There was some discussion of this in another thread. Since you are a BN/RGT commander you don't get to choose which shell your gun crews fire. You can set the OP fire limits to a closer range that infantry can't advance to in their turn but that tanks would be able to. E.g. if the enemy is 30 hexes away and infantry can move 5 hexes, set the OP range for 24 hexes to avoid firing on them. ------------------ An old soldier but not yet a faded one.

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(in reply to mme)
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