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Some questions... - 10/3/2003 11:23:13 PM   
Gecko


Posts: 38
Joined: 9/28/2003
Status: offline
Hi out there,

playing the Japanese side I've stumbled into some questions:
- how do I pick DDs for an ASW patrol? They all have depth charges but how do I know something about their equipment to find subs? Or is there no difference between the DDs?
- I got 33rd Sentai with 27 Ki61 Tonys. The had an experience value of 67. I put them at a quiet location (Lae) where they are not disturbed by enemy ighters and set their schedule to 80% training. As I see it now (aft approx. 6 weeks) the got more and more pilots (89 now!) with less experience. The average experience has dropped to 57! If I could pick the best 27 pilots to man all aircrafts then their experience would be 76. Any way to send the rookies home?
- one of my to H8K Emily sqds. Has more than 100 pilots to man the 5 planes! Any possibility to put them into H6Ks Mavis (I've got 25 of them in the pool).
- DD Yugumo class has two radars: Type 13 and Type 22. Where can I get infos whats it good for in the game?
- Is it clever to put planes on training schedule or shall I train them with bombing runs on isolated enemy bases with (almost) no CAP/Flak?
- any URL I can get (background) infos about the Japanese navy nd airforce?
Well, all in all I have to say that the manual leaves too many questions - much more than WITSP for the 8Bit homecomputers...

bye, Gecko
Post #: 1
- 10/4/2003 2:01:58 AM   
gus

 

Posts: 237
Joined: 3/16/2002
From: Corvallis, OR
Status: offline
[QUOTE=Gecko]
- how do I pick DDs for an ASW patrol? They all have depth charges but how do I know something about their equipment to find subs? Or is there no difference between the DDs?
[/QUOTE]

When creating a TF if you right click on any of the avaialable units a short summary will appear detailing the given units primary weapons system, its AA and ASW effectiveness. This allows you to more readily pick units for the given job.

[QUOTE=Gecko]
- I got 33rd Sentai with 27 Ki61 Tonys. The had an experience value of 67. I put them at a quiet location (Lae) where they are not disturbed by enemy ighters and set their schedule to 80% training. As I see it now (aft approx. 6 weeks) the got more and more pilots (89 now!) with less experience. The average experience has dropped to 57! If I could pick the best 27 pilots to man all aircrafts then their experience would be 76. Any way to send the rookies home?

- one of my to H8K Emily sqds. Has more than 100 pilots to man the 5 planes! Any possibility to put them into H6Ks Mavis (I've got 25 of them in the pool).
[/QUOTE]

This has been an issue with UV since it was released. It has improved with each new patch so if you have not upgraded to v2.30 I would do so now. other than that I beleive you just have to live with it.

[QUOTE=Gecko]
- DD Yugumo class has two radars: Type 13 and Type 22. Where can I get infos whats it good for in the game?
[/QUOTE]

Pressing the 'v' key wil bring up the UV ship database, and clicking on indivivual ships will give a detailed list of the given ships equipment including radar.

Also check out the following link at Star Games;

http://www.star-games.com/exhibits/japaneseradar/japaneseradar.html


[QUOTE=Gecko]
- Is it clever to put planes on training schedule or shall I train them with bombing runs on isolated enemy bases with (almost) no CAP/Flak?
[/QUOTE]

Training is a very slow and tedious process so attacking lightly or undefended bases is the way to go but not always possible. Never send untrained air crews into battle as it is simply throwing away planes and victory points.

[QUOTE=Gecko]
- any URL I can get (background) infos about the Japanese navy nd airforce?
Well, all in all I have to say that the manual leaves too many questions - much more than WITSP for the 8Bit homecomputers...
[/QUOTE]

Here are some interesting links with respect to the WWII Pacific Theater
http://www.hazegray.org/
http://www.j-aircraft.com/index.htm
http://www.nwc.navy.mil/
http://www.combinedfleet.com/

and here are some links for the modern era for comparison;
http://www.warships1.com/index_ships.htm
http://warships1.com/

-g

(in reply to Gecko)
Post #: 2
- 10/4/2003 2:09:29 AM   
Veer


Posts: 2231
Joined: 6/25/2002
From: Excuse me
Status: offline
[QUOTE=Gecko]Hi out there,

playing the Japanese side I've stumbled into some questions:
- how do I pick DDs for an ASW patrol? They all have depth charges but how do I know something about their equipment to find subs? Or is there no difference between the DDs?

Right clicking on the ship in the 'ship selection' screen will give you it's ASW rating (ranages from 1 to 10, with 10 being the most effective) as well as it's AA rating and class.

quote:


- I got 33rd Sentai with 27 Ki61 Tonys. The had an experience value of 67. I put them at a quiet location (Lae) where they are not disturbed by enemy ighters and set their schedule to 80% training. As I see it now (aft approx. 6 weeks) the got more and more pilots (89 now!) with less experience. The average experience has dropped to 57! If I could pick the best 27 pilots to man all aircrafts then their experience would be 76. Any way to send the rookies home?
- one of my to H8K Emily sqds. Has more than 100 pilots to man the 5 planes! Any possibility to put them into H6Ks Mavis (I've got 25 of them in the pool).


I've noticed this too. When you keep a squadron sitting a base for a long time with no action the numbes of pilots pile up. Must be a bug, or maybe all those extra pilots represnt Geisha girls! Moving the squadron once in a while rmeoves all the excess pilots.

quote:


- DD Yugumo class has two radars: Type 13 and Type 22. Where can I get infos whats it good for in the game?


I believe Type 22 is Air and Type 13 is surface, but I could be wrong.

quote:


- Is it clever to put planes on training schedule or shall I train them with bombing runs on isolated enemy bases with (almost) no CAP/Flak?


I've had better results with the latter. Just make sure the base in question is close enough so who don't suffer loses from fatigue/operational.

_____________________________

In time of war the first casualty is truth. - Boake Carter

(in reply to Gecko)
Post #: 3
A couple of answers - 10/4/2003 5:33:12 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
[QUOTE=Gecko] - I got 33rd Sentai with 27 Ki61 Tonys. The had an experience value of 67. I put them at a quiet location (Lae) where they are not disturbed by enemy ighters and set their schedule to 80% training. As I see it now (aft approx. 6 weeks) the got more and more pilots (89 now!) with less experience. The average experience has dropped to 57! If I could pick the best 27 pilots to man all aircrafts then their experience would be 76. Any way to send the rookies home? [/QUOTE]This is definitely a bug and you can find a workaround by Mogami in the thread Where Oh Where Have My Pilots Gone, Oh Where Oh Where Can They Be? located in the UV 'Bug Reports and Problems' forum. This workaround does not allow you to choose which pilots are returned to pool. [QUOTE=Mogami]Hi, It is a bug and is being fixed in WITP. If this happens in your game (to whom it may concern) Do not disband units. (this leaves the pilots on map) You need to have two groups at same base. When 1 group has at least 1 ac under repair move this group to a new base. All the excess pilots will stay with the damaged AC. Now WITHDRAW the partial unit. The pilots go off map (and since the partial airgroup will not reform the pilots return to pool) [/QUOTE]Mogami also posted a far more comprehensive description of the process somewhere but I can't find it at the moment. You may be able to find it using the forum search function against Morgami's posts. [QUOTE=Gecko] - one of my to H8K Emily sqds. Has more than 100 pilots to man the 5 planes! Any possibility to put them into H6Ks Mavis (I've got 25 of them in the pool). [/QUOTE]Spare aircraft are automatically issued to units on the map. If there isn't a Mavis unit deployed, you will have to wait for a reinforcement. [QUOTE=Gecko] - Is it clever to put planes on training schedule or shall I train them with bombing runs on isolated enemy bases with (almost) no CAP/Flak? [/QUOTE]Training is a slow process and will only take pilots from rookie to a maximum of average level (I forget the actual number). To get seasoned crews, I'm afraid there is no substitute for the real thing. However, training is useful to get new crews (particularly in rear area units far from the enemy) to the point where they will survive their first encounter.

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Gecko)
Post #: 4
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