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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Page: [1]
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- 10/7/2003 5:38:19 AM   
Chiteng

 

Posts: 7666
Joined: 2/20/2001
From: Raleigh,nc,usa
Status: offline
Well the word 'troll' comes to mind for this thread. TJ is fishing.

Chrome is chrome. A game where chrome actually works is Gettysburg the turning point. There is ALOT of chrome in that game, but it works.

A game where chrome DOESNT works, is Avalon Hills old 'Normandy' that baby
was ALL chrome.


A computer, makes using chrome MUCH easier.

_____________________________

“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic

(in reply to Mike Scholl)
Post #: 1
- 10/7/2003 9:42:28 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
[QUOTE=Mike Scholl]This thread seems to be aimed more at insulting Forum Participants than at improving WITP. As such, it really shouldn't be here at all. But since it seems to be being taken by the potential "insultees" as more of a joke and a badge of honor than an insult (TJ..., I told you no-one was taking you seriously anymore) there doesn't seem any harm in adding to it. The only real qualification for a "play-tester" that I can see as valid is that they be willing to put in the time to "wring out the game". The designers who evaluate their input need to be aware (through interaction with them) what the strengths and weaknesses of are that each bring to the table. Along with the "historical nit-pickers" who will work hard to get the basic facts right, you need some "fans" and "Gamers" that will push the "loophole boundries" and bring to light any "unexpected consequenses" of the rules and design. How many games have we all purchased over the years only to find out within a few trys that the system was "broken" because a rule put in to meet a specific case or occurance (usually at the insistance of an "Historical nit-picker") could be used in totally unintended ways to warp the game? If the Testors give honest apprasials (from their own viewpoints) and spend the large amounts of time necessary to "push, pummel, and stretch" the design in search of weakness, they have done their job. It is then up to the designer to evaluate the reports in light of what they know of the testers "pet passions" and see what if any changes are needed. If a "Gamer" reports that he is having problems supporting his old US Battleships when he sends them "commerce raiding", the designers might want to change the victory conditions or the political restrictions to discourage such activities (can you imagine the War Department or the US Government trying to explain to 2000 berieved families that their loved ones were lost while the Pennsylvania was being used to shoot up sampans in 1942?). It's not the kind of thing an Historian would even bring up, because he would never use an asset in such an a-historical manner. But a "gamer" or a "fan" might---he's trying to "win" the game and doesn't care if a tactic or usage is correct---only "does it work in the rules as written". To be successful, a design needs testing for more than just "is the umpteenth Regt. available at the "right" place and time, and with the "right" equipment in the "right" amounts? It also needs to be tested in terms of "does the system as it exist "allow or encourage players" do do impossible or ludicrous things with it? And between these two extremes are a host of other viewpoints/styles of play which can make important contributions if correctly evaluated. Saying that a "testor" should not be allowed to participate on the basis that you find his forum postings "silly" or "uninformed" is narrow-minded. He represents part of the public to whom the product will be sold. The worry is that the DESIGNER's don't know the TESTOR's proclivities well enough to "weight" their reports according to "what they bring to the table". An "historian" might push for the inclusion of "surface raiders" because they "actually existed and served" in the theatre. The "designer" has to look at this not only from the perspective of "how much importance were they over-all, and how much difficulty would it be to put in the appropriate units and rules"---but also "How much could those units and rules be abused or twisted in practice.., especially by players who are only interested in 'winning' and don't care if the abuse 'makes any sense' or not"? The more "viewpoints" represented in testing the better---as long as the folks evaluating them know what "use" to make of each.[/QUOTE]That's all fine and good and I happen to agree with you, Mike, for the most part. The thing is these two aren't just silly in any "normal" sense but outright obstructionistic. No project needs that. Sorry, but while I'm sure this shocks you I have no problem at all pulling the trigger on these two clowns.

(in reply to Mike Scholl)
Post #: 2
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