swagman
Posts: 103
Joined: 8/8/2001 From: Australia Status: offline
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Against a balanced enemy task force, only a major combined air strike has any chance of success. However, the AI continually sends sorties of less than ten aircraft against carrier and surface TF's, as well as against bases. All this does is waste aircraft, but more importantly experienced pilots in doomed and futile attacks. I can understand why the AI does it...there is a hard-coded minimum stricke of 4 aircraft like in Carrier Strike, so as soon as a few planes return to service from search or repair, the AI it throws these at the enemy. While this might be done against a shattered enemy force or a lightly defended transport TF, it is ridiculous and unrealistic against major surface groups. I would suggest a preference option allowing the minimum aircraft for a strike based on target taskforce characteristics. The player can then set the minimum number of aircraft against each mission type combined with AA rating. eg 20 planes for air mission enemy taskgroup below 3000 AA and 30 above. Part of the intel process would be to set an estimated enemy taskgroup AA ratingand mission. Eg. If a fleet carrier is present the mission would be air, if major surface elements surface, if transports, etc. Intel error may result in an understrength strike, but them the breaks. As it is, I can lose 20% of my air strength in these futile air strikes.
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