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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> AI Page: [1]
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AI - 10/7/2003 12:36:47 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, The AI is being made smarter in WITP, Hopefully it will pass back into UV. But it still can send little strikes. In UV the AI knows the amount of CAP and will fly or abort based on that. Aircraft do not repair during a turn.(and fly in later phase) (there is a repair phase at end of turn) Strikes are launched during AM and PM phases recon/patrol aircraft that fly AM phase will also be flying PM phase so they are not available for strike. Astrike should never be smaller then 3 aircraft. (below that group leader will not launch) If 2 or more groups decide to launch at same target you can get as many strikes as groups (or they can combine into 1 larger strike)
This is based on weather and distance and group morale and leader ratings among other things. After you place a air HQ at the base you should start seeing better strike composition. (The Japanese begin with a HQ at Rabaul. You'll notice their Rabaul strikes are usally better organized then strikes from other bases)
So to get larger strikes use a HQ, rest the groups up to high morale and hope for close range targets.

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