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it is supply and demand

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> it is supply and demand Page: [1]
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it is supply and demand - 10/7/2003 1:46:59 PM   
akulas

 

Posts: 16
Joined: 9/21/2003
Status: offline
this game keeps its followers/players because there really isn't another replacement...in the economy of game playing, there is a balance of persistant playtime on the positive side and just plan "putting up" with with the negatives (be they a bore, really wierd crap...like uv has...or just being no challenge and not re-playable). i for one have been playing these type games since the '60s (with cardbord pieces and dice) and quite a few computer based games/simulations (real life simulations) to the present date. we play and buy because in the balance it is worth it to us. the only way to change marketing policies is to not buy and not play. i started this thread with what some may feel is a "pick up my toys and go home tone", that's not the case. i felt (until mogomi offered a workaround) that the aggregate bugs in this game outweighed its value to me. can't say that i've made my mind up yet...but i'm still playing...at least until something better comes along for now. and, no, i probably will not be buying *any* more titles from this manufacturer for some time. i didn't return the game as was my first instinct...and has been discussed to much better degree than we should here...that gets the honest attention of the vendors, not what is posted in these forums regardless of the impression we may be left with.

(in reply to pfnognoff)
Post #: 1
...comment on Capitaine's remark... - 10/12/2003 2:10:23 AM   
akulas

 

Posts: 16
Joined: 9/21/2003
Status: offline
...do i take it that you, as others, are not going to buy these new products based upon the quality of this product (uv)? i've seen other posts along the same lines as yours...seems like the same foundation problems, qc/qa (or lack thereof) and other issues are, in fact, carried forward. just curious.

(in reply to pfnognoff)
Post #: 2
...thanks, Capitaine... - 10/12/2003 5:54:37 AM   
akulas

 

Posts: 16
Joined: 9/21/2003
Status: offline
thanks for the public response to a public question...i'm sure you realize that it wasn't *I* who hinted at perfection. now i'm finding suggestions of cheating made by the game (buildup of unoccupied airfields and the like), i'm beginning to wonder if this is some rehash of an old victory games product (cardboard and dice)...with lots of "chrome" tacked on. not that it matters, but i'm probably far too jaded to expect the current crop of new games to keep my interest for as long as uv has...and far to realistic to think that i'll continue enjoying uv as i discover more of the bad in it. thanks again.

(in reply to pfnognoff)
Post #: 3
...done with it (again and for real)... - 10/15/2003 11:13:05 PM   
akulas

 

Posts: 16
Joined: 9/21/2003
Status: offline
...done with this game and will erase it from the computers it was installed on...way too buggy, too wierd, too sloppy and having far too many quirks. moreover i am not happy because this game remains tempting/seducing due to its outstanding promise...that it fails to deliver on. it still reminds me of the "Hearts of Iron" game and i classify it as the same...great game if you want to put up with it. i hope that the loyal following it has can (no pun intended) keep it afloat, it obviously is worth something to those who still participate in this forum. the truth is that the majority of people have dropped this "like a hot potato" without comment...i think that its kinda like keeping bc3000 (or whatever) on life support...it would be best to just pull the plug on it. i must agree with the comments posted on the super-sized new (witp , wip, wtf?) upcoming game...more of the same is in store and it is all bad...then again, that sort of thing doesn't stop us from using micro$oft products, does it?

best of luck to all.

(in reply to pfnognoff)
Post #: 4
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