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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Page: [1]
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- 10/7/2003 4:40:59 PM   
Canuck_jp


Posts: 169
Joined: 10/6/2003
From: Tokyo, Japan
Status: offline
Thanks for the replies guys. Believe me I'm not trying to be overly critical. Half of the reason why I haven't opened up the game to 'check for myself' is because I usually find myself easily overwhelmed by these types of games so I'm still not sure if I want to take the plunge, so to speak. I have to make sure first that this game is different from the other operational type games. If I decide not to take the plunge and decide to resell the game, I know it will be worth a lot more if it's still sealed. Another part of why I've yet to check for myself is because I bought the game before I've bought a new computer so I have nothing to play it on :)
I know for most wargamers, historical scenarios are very important, and are likely the only scenarios that they are apt to play. But to me, historical scenarios mean absolutely squat. Hell, I hardly know which country Korsun is in, nevermind what the terrain looks like or what units the individual forces were comprised of. That's not to say that I wouldnt be delighted to play historical scenarios, but I'd just love to start up a battle against my mate on a map that neither of us have seen before, with forces that are approximately equal and engage in a battle of wits for bragging rights.

I'm interested as to why quick battles are not suited to this type of game. I think they'd be perfectly suitable. I'm not sure how the distribution of units would occur but why could randomly generated maps not be included? I may be completely off here but it seems to me that if you can randomly generate a map in say, Civ 3, surely it cant be that hard to randomly generate a map for a game like KP?

(in reply to Rob Gjessing)
Post #: 1
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