Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Page: [1]
Login
Message << Older Topic   Newer Topic >>
- 10/10/2003 7:17:34 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
Hi Joe. Basically you may have gathered that supply truck radius is movement point dependant. The greyed units in your pic, being in an enemy ZOC face higher MP’s to reach them and the true penalty of course, is guided by the formula 1+ the number of steps in the enemy's hex.

Looking at that stack of Wiking exerting the ZOC, I'd estimate that the hex those Russians are holding is quite costly to enter. A wiking unit is usually 4 steps by memory and there look to be 3 of them stacked.

The way you can guage the likelihood of being in supply next turn is not to use the toggle you’ve active but to invoke the Supply Truck toggle with its multi colored overlay. Hexes indicated Green and Blue have a high likelihood of being supplied next turn.

IOW move your supply unit closer to these units now, preferably to a road and check the Supply Truck prediction toggle - you may just have increased their chance of supply. Sometimes however, being somewhat close to a unit is still not close enough. This is why air interdiction can completely mess up the best laid offensive plans in KP too.

Does this help?

Adam.

(in reply to Fred98)
Post #: 1
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.922