Khan7
Posts: 132
Joined: 7/27/2001 From: StL Status: offline
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First of all-- if what I said is considered inflammatory, then perhaps I have come to the wrong forum. Where I come from that kind of talk is considered genial, lol. Don't be such wusses! ;-)
But anyway-- what someone really needs to do is go do some research and find actual blast radius data for various types of shells, only then can we really talk about all of this.
I still stand by my assertion that the intensity of a blast and the damage it does decreases precipitously and exponentially as you travel out from ground zero, therefore if a unit 50yards away is taking 3 casualties, as Bravo's tests suggest, then the squad in the target hex should in truth be totally wiped out. Here's some more analysis of Bravo's results:
Av. Damage to Target Unit: 3.4 men
Av. Damage to Adjacent Unit: 2.2 men
Target Dam./Adj. Dam.: 1.55 (about half again as much)
Expected Casualties with 1 target unit and 2 adjacent units: 3.4 in target, 4.4 from adjacent.
Expected Casualties with 1 target unit and 6 adjacent units: 3.4 in target, 13.2 from adjacent.
We can further look at it in this way: Damage factor on ground zero-- 3.4; Damage factor at 50 yards-- 2.2; the damage factor is reduced, but not nearly by any exponential factor as you would expect to see. So you're left with two choices-- Adjust it to something like Targ.: 9, Adj.:2.2; or, to something like Targ.: 3.4, Adj.: 0.6. I don't have enough information to tell which would be better, but both would be consistent with what you would expect for a blast radius. The current model is ridiculous, and I personally think that it is likely to have a significant detrimental effect on gameplay (though this is always debatable).
Anyway, it would be helpful if anyone was able to come by any real world data on blast radii for these shells, but you can already clearly see that the model in SPWAW is screwed up in one way or another.
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Khan7
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