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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Korsun Pocket Support >> Page: [1]
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- 10/14/2003 1:39:40 PM   
Rob Gjessing


Posts: 525
Joined: 1/27/2003
From: Sydney Australia
Status: offline
Chris is right. It depends on what you want to do. If you want to create a new scenario based upon an existing battle (ie: modifiy or create a smaller TAO or KP scenario - or create a new game based upon an existing map like chris did with the KP map for Wiking Wipeout), then you need the min and max hex coordinates. Follow Tutorial #1 over at the Run5 run site under the Scenario Editor link on the main menu.

If you want to create a whole new battle - like I am currently working on, then you only need the Max Hex Coordinates.

Both Chris and I are quite competent with the editor, we will provide support through its use on our discussion board at our website (Run5) at http://run5.wargamer.com

Whoosh!

(in reply to e_barkmann)
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