Spickle
Posts: 35
Joined: 10/14/2003 Status: offline
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[QUOTE=Firefly]The turn system in UFO doesn't pause and turn turn-based, though, it just pauses so you can issue orders and reverts to real-time when you press 'go'. The nearest thing I've seen is the system used in the Baldur's Gate/Planescape Torment games, although they didn't allow you to 'stack' orders.[/QUOTE] But Baldur's Gate and Planescape are technically turn based, the turns just run continously. Its the same in UFO. Every actions takes a number of turns to complete and a turn lasts about 0.5-1 second. That Fall game looks interesting. quote:
EYSA doesn't pause when something happens... it pauses at set time intervals of which there are a few to choose from. See I'd prefer being able set pauses for incidents, although one might argue that the game loses its frantic appeal that way. However, as in UFO, you could have options for what actions cause a pause. Stacking orders are also important. IF we're going to talk about EYSA then look at CC. One of my biggest problems with the latter is that I can't really stack orders. I can set waypoints, sure, but I can't tell a unit to move fast from A to B, sneak from B to C and then once reaching C go into ambush mode, or start firing at a certain area of the map. Wait orders are important to. It'd be nice to be able to tell you your ment to move somewhere, hold for a few seconds, then move on.
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