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how real? - 10/17/2003 8:26:39 PM   
TheOverlord


Posts: 337
Joined: 11/13/2002
From: Connecticut
Status: offline
I think this can be divided into 3 things - equipment accuracy, historical accuracy, and gamey things.

For me, I want the equipment to be as accurate as possible, as well as a solid balistics / penetration equation. From there everything else will flow. The only thing WAW should attempt to do is accurately portray the units and their behaviors.

How they are used, how many where there actually built, how good where the commanders etc. cannot be modled, and should not attempt to be controlled in the game by adjusting unit stats. WE are in charge and move / use the units as we see fit and make purchases based on our own playing styles, not on historical reasons, so the unit stats should not be altered to reflect a historical occurance. France crumbled pretty quick for example, but it doesnt mean their equipment was necessarily all bad.

The beauty of WAW is doing it our own way, which usually has nothing to do with history.

If you want HISTORICAL accuracy then there are lots of great scenarios that reflect this.

For HISTORICALLY accurate pbem games, make a set of rules that would represent this as well (limit number/type of armor units for example - no purchasing 12 companies of Konigstigers), but dont ever ever ever tweak unit behaviors because historically one country or another lost / won and things are being weighed one way or the other in the oobs to reflect this.

The equipment accuracy is gospel and is as"real" as the game should attempt to be. Historical events should not be tied to the equipement.

Then there are the game things that could be considered quirks or loop holes that lesson the "real" feel of the game for some, but hey, it IS a game. And even here we have some say over these things now by setting up rules - no drop and shoot heavy AA for example.

As a game, concessions to "reality" must be made in order to play it. Some things can not be helped due to way the code is written, there is no better way to model it and keep th egame as it is, it may break something else etc. and we have to live with it.

The only reall thing that there is control over is the unit accuracy and the equation to calculate hits and penetration. As long as that is accurate, the rest is up to us to make it as real as we want!

_____________________________

"Sometimes it is entirely appropriate to kill a fly with a sledge hammer. "
-Major Holdridge

(in reply to Bernie)
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