pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
|
My guess is that WitP will get all the attention it needs in terms of patches. From the discussion and AARs the testers have been so good as to give us, the design team learned a lot from UV and are learning more as they round WitP into publishable shape. We have already been promised retrofit of the needed items to UV after WitP is done, so UV Med should not be a particularly big leap, and "bugs" should be at a minimum considering how much progress has been made in refining the basic game engine. The subject is, in my opinion, perfectly suited to treatment using the UV engine. The relatively cramped waters of the Mediterranean will channel naval activity into a few well-defined corridors. The land combat involved fairly limited numbers of troops (particularly when compared to WitP and considering that the eastern and western fronts will only be abstract influences on reinforcements and withdrawals). The focus will be squarely on logistics and the ability to resupply and reinforce critical points (Malta, Alexandria, Tripoli, and Suda, to name a few). Air power will rule, naval forces will try, as in UV, to support the efforts of ground forces, and your ability to take and hold critical bases will determine whether you win or lose. This game would present the design team with the pleasant task of modelling German and Italian forces, with all their idiosyncrasies. I suggest that figuring out which time span to cover, what the scenarios should look like, what the victory conditions ought to be, how to handle significant out-of-theater developments that affect in-theater campaign planning and force availability would be a designer's dream. And on and on and on. Listen to Raver. He knows how good it will be.
_____________________________
Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
|