Les_the_Sarge_9_1
Posts: 4392
Joined: 12/29/2000 Status: offline
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I think I will support Von Rom on boardgame vs gameplay. Might seem odd for me to say that, but some things easy in a boardgame just won't fly on a computer game. I am more concerned that a decent wargame come out of this, than a perfect recreation of the boardgame. If the absolute recreation kills the practicality of doing it, there won't have been any point in doing it at all in the first place. To illustrate exactly what I am saying here. Some games (boardgames) require the player to move the unit a hex, then look at opponent and ask, going to do anything about that?, no ok. Then you move another hex, going to do anything about that? And so on and so on. That just won't work in a computer game, and I know it. And that will mean some elements of the original game might have to be altered. For Instance, Strategic Command allows me to hit a unit with an air unit. If the opponent has an air unit in range, it defends automatically, no decision making process. This is not perfect of course, because some moves/attacks will just be sucker moves/attacks occasionally. But I can't see a way to fix that. It might not be important enough to want to.
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I LIKE that my life bothers them, Why should I be the only one bothered by it eh.
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