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fire control-historical, pertinant to game play

 
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fire control-historical, pertinant to game play - 10/23/2003 7:17:27 AM   
MOTHER

 

Posts: 172
Joined: 10/26/2002
From: Melbourne ,Australia
Status: offline
WWII all rockets were best used as "blanket coverage" with relitively long setup times, if accuracy was required.This is reflected in the game mechanics as all have previously noted in the above postings.
My experience i found utilizing these wepons during the bombardment ,pre turn 1 ;is definatly generates the best "bang for buck" outcomes.
Also targeting of defined features in conjunction with a Forward Observer{A MUST} /CP or AO [hilltops,crossroads,beach sector,major bridge,defined smoke plumes, etc.]seems in my opinion the best utilization of these weapons or if used with the time delay bombardment method.
The "willy meter ",exp ,morale, and movement all contribute to significant degrigdation of outcomes.ALSO THAT FLAME ROCKET, ITS THE ROUGE/JOKER AND DOES EXACERBATE THE MORE THE VARIABLES CHANGE.
I am no expert but them the rules i utilze to create satisfactory outcomes.
Direct fire-never tried it,dont intend to-81/120mm mortars for me any day.
ALL THE BEST,MOTHER :)

_____________________________

Dirty deeds done dirt cheap

(in reply to Drescher)
Post #: 1
- 10/23/2003 8:40:10 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
[QUOTE=Drescher]I have noticed exactly the same . Maybe this is a real problem of that weapon , as i havent seen it on any other rocketlauncher . One more thing ,i think ive noticed that this happens especially when you do not have LOS and/or have moved Wurfrahmen not long ago .[/QUOTE]

Hey Drescher,

I haven't seen it on any other rocket launcher either, but the Wurfrahmen 40 is the only rocket launcher I am aware of in the game that loads two different types of rockets. As I mentioned earlier, I've never had a problem with the 28 cm rockets--it's the evil 32 cm flame rocket which almost invariably blows up my own troops.

(in reply to Drescher)
Post #: 2
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