Chiteng
Posts: 7666
Joined: 2/20/2001 From: Raleigh,nc,usa Status: offline
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Making it very clear that I address NO ONE in any specific way. 'Minimalists' as I defined them are simply people/players/whoever who wish to see specific 'acceptable results' when a situation is modeled. In a Wargame, such as we are discussing here, that is the combat engine. We as players, do not have access to that engine. We therefore can only speculate. Any designer or Player who ignores historical reality, because of a perception 'BY HIM/HER' that is doesnt suit the simulated model, has 'MINIMIZED' the reality of the historical event. Ask ANY modern day fighter pilot: "does flight experience matter during combat" What answer will you get? Do we need to debate this yet again? However it is NOT easily quantified and modeled. That 'grey' area is the source of all this debate. Obviously 'I' feel pilot experience matters a very great deal. Other people do NOT. I demand NO ONE accept my opinion. But I certainly WONT abandon it because someone simply doesnt 'like' subjectivity. People who wish to see the impact of pilot experience, 'MINIMIZED', are what I am calling 'minimalists' A detailed analysis of all Surface battles in WW2 is presented, with a statistical analysis. Except of course that analysis ignores two of the most significant battles. Why? Apparently the persentation feels that those two battles are statistical artifacts, and thus, excluded. Those are someone ELSES criteria for valididty. They are NOT mine. The battles happened, men died, deal with it. Experience matters, deal with it. I am far more concerned with a game that AT A MINIMUM can replicate historical events. Defining words for your own use is quite common btw =)
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“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.” Voltaire 'For those with faith, no proof is needed. For those without faith, no proof is enough' French Priest "Statistic
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