A_B
Posts: 296
Joined: 4/11/2001 From: San Jose, CA Status: offline
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BigJim,
You should identify which campaign you're refering to. As far as whether a battle is delay, advance etc., I'm finding in designing battles that these are better used as design tools, as the AI acts differently in a defense scenario vs. a assault scenrio. So WB may have called it a delay in order to get the AI to be aggressive, but in reality you are advancing. Make sense?
As far as enemy coming from unexpected areas, you are correct. These may be areas where they shouldn't be coming from, but if you just think of them as units that broke through the unit on your flank, and they never radioed you the information. Sometimes, if you use a very unusual tactic - such as a very wide flanking manuever - you'll not be interacting as the scenario designer intended.
Finally, IMHO, WB's campaigns have improved a lot since the first ones, as his experience has increased, and he's invented new tricks to make the AI a better opponent. He also makes his campaigns 'average' in diffuculty (hurtgen excepted), so the bulk of players can play it. If you are new to SPWAW, don't expect it to be too easy. Conversly, don't expect it to be very challenging if your an SP expert.
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Unconventional war requires unconventional thought
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