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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Page: [1]
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- 10/21/2003 2:58:14 AM   
pasternakski


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I didn't say that air power would be "unbalancing." I said it would be a vital part of the "mix."

All you have to do to whet your appetite is to read some of the historical accounts of the desperate days in the Mediterranean theater for both sides. Read, for example, about the brutal experience of the Pedestal convoy attempt at resupplying Malta. Consider what would have happened had Rommel been able to break through and capture Egypt.

As far as the Italians are concerned, they gave the British plenty of trouble. Better command (yours) at Cape Matapan could have swung the balance. Less favorable results from the Taranto raid would have given the Italians a numerical superiority in capital ships in the Mediterranean that the British would have been hard pressed to counter (they had plenty of problems enough as it was).

Add the U-boat threat (take a look sometime at the British naval units sunk in the Med by submarines), and you're ready to roll. I haven't even mentioned radio controlled bombs, Italian frogmen, or any of the other neat stuff...

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The Big One - 10/21/2003 3:00:40 AM   
mogami


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Joined: 8/23/2000
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Hi, The question for any massive game is map and time scales.
I think the map scale should be what infantry can march in one 8 hour period.
(20 miles per hex) 1245 hexes around the equator and 395 hexes from North Pole to South Pole. The hard part of course will be the art work for the maps.
The OB's will be rather easy, except for the need to break down all those divisions into Bn size units.
At this scale there would be no 'Pools' since material would appear in the factory hex.
A 24 hour turn would work provided it was broken down into 4 hour 'pulses' and players could enter orders by pulse.

Example of order to Infantry Bn to march 1 (NE) 0 (rest 4 hours) 1 (NE) 0 (rest)
(unit will have moved 20 miles to NE) Now suppose it is next to enemy unit to the east 0 (rest 4 hours) 3 (attack to east last 4 hours of day 2000-2400) So unit would be making a night attack. (Simple huh?)

TF orders would not require 'rest' periods so they would just be 112233 (move direction 1 for 8 hours then 2 for 8 hours then 3 for 8 hours)

OK see how easy it is? :eek: :eek: :eek:

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- 10/25/2003 6:04:40 AM   
PeckingFury

 

Posts: 124
Joined: 2/12/2003
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Dont really care what comes next, need to give those developers some family time folks :) . Still messing with several other matrix tittles, games that keep on giving, and im sure the next installment will all but satisfy. Im just greatful there is a company like Matrix and BTS around to fill my wargame needs.

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- 10/26/2003 11:34:30 AM   
Snigbert

 

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Joined: 1/27/2002
From: Worcester, MA. USA
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I agree that the Med would make a great theatre for a UV style game. The only problem I can forsee is that I think 95% of ships will be sunk by land based air from one side or the other, making it less of a naval game and more of air power...which wont be much fun for the Axis player.

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Polish WitP with the UV filter, and then.. - 10/29/2003 9:44:54 AM   
RevRick


Posts: 2617
Joined: 9/16/2000
From: Thomasville, GA
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someone help GG find a really workable land combat AI and style that can be plugged into the game if someone wants, again, at operational level - Battalion/Company sized would work, maybe regimental when we're talking about SEAC = Imphal, etc. The sheer numbers routine gets kind of draggy, to say the least.

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