Bernie
Posts: 1779
Joined: 3/15/2002 From: Depot HQ - Virginia Status: offline
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[QUOTE=Static]ok...here's my shot at a painfully historical core force
-full company of leg infantry (w/ 3x 2-man scout teams, 3x bazooka teams, and a 60mm mortar section)
-5 tank platoon of M3 Lee
-5 tank platoon of M4A1
-4 truck platoon of M6 37mm tank destroyers (jeep-mounted...will be upgraded to M10s)
-6 gun battery of 60mm jeep mortars (to be upgraded to either 105mm Priests or 81mm SP mortars)
-4 gun platoon of M13 SPAA (2x.50 cal...to be upgraded to M15/M16)
-several cheap platoons of jeeps & light trucks to be upgraded to various things
so I'll be buying lots of trucks for my infantry....one question about trucks....when it has a carry capacity of "112" does that mean it can carry a 12-man squad?
feel free to critique, ridicule, etc...[/QUOTE]IIRC, by the time of that campaign the M3 Lee had already been deemed "unfit" for combat and returned to the States for use in training, with the Stuart replacing it.
Yes, "112" in the "carry capacity" means the unit can hold up to a 12 man unit (any unit with a "12" or less in its "carry cost") Also, the "1xx" designator means it can tow a "class 1" gun (lightweight), a "2xx" would be good for heavier guns. You need to be aware though that the gun crew counts towards your "12". (Example: You have a gun with a carry cost of 106, and an 8 man squad. There are 6 men in the gun crew (the xx6 part) and 8 in the squad, for a total of 14, so you can't carry both, but you could tow the gun and load a 6 man squad) To load a 2nd unit on a truck (or barge, etc) have all three units in the same hex (adjoining for a barge), click the truck, hit "L" and choose one of the two units, it will load. Now click the remaining unit (deselecting the truck and selecting the 2nd unit you want to load), hit "L" and click the truck. They will then pile on. If you try to do it any other way you just keep unloading the truck when you hit "L" the 2nd time.
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What, me worry?
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