Chaplain2
Posts: 3
Joined: 10/29/2003 Status: offline
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Well, James, let me try - 1) The carrier problem was fixed in 1.05b and 1.05c. Carrier-based aircraft now operate properly. Most complaints about carrier ops that you read about in HOI are either A) from players who haven't patched to the latest patch, or 2) players who never develop the necessary techs to field truly effective airpower. There seems to be an expectation (wish?) that every nation should have Essex-class carriers by 1940 at the latest, which is of course silly in a historical context. In multiplayer games, the US and Japan can have some very interesting carrier duels. Planes launch and strike automatically, you can raid ports, soften up amphibious targets, etc. However, the AI is less adroit at using its carriers than players are. (What AI isn't?) I hear you on the issue of the SC AI being "better", but that's because SC is infinitely less complex and versatile - not to mention much smaller in scale. Not a knock on SC, they're just different games. 2) As far as AI is concerned in general, the AI in CORE will knock you around quite a bit. I have yet to win as Japan or the UK. But that's not the best part - the best part is that it is constantly being upgraded, not only by the CORE modders but by the original programmers - Paradox continues to release expanded AI variables in each patch. Every time they do that, hordes of die-hards go to work tweaking the nation-specific AI's for CORE. As it stands now (0.62 beta), you can expect Allied landings at any weak points in Fortress Europa, and the USA and Japan will invade often as well. If you could see the truly dramatic development of the AI since the beginning, you would understand what can happen. There is one last problem being addressed by both the CORE modders and the Paradox people, and that is D-Day. AT this point the AI will conduct an efficient D-Day operation at a smart point in time and place, but it does not "break out" as well as it should. This is the primary focus of the current beta stage of CORE, as well as Paradox itself. It is definitely "doable" because the AI donducts lots of breakthroughs/exploitations (remember A3R?) during land campaigns all over the world. Anyway - I'm completely sold. I still play the WiF global game once per year on tabletop, and I'll buy cWiF, and I hate RTS - but I also feel that CORE HOI is approaching the level of A3R and WiF in terms of long-term lifespan. Try it in multiplayer with a group of serious gamers. It's a blast!
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