James Taylor
Posts: 638
Joined: 2/8/2002 From: Corpus Christi, Texas Status: offline
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OK guys let's forget about this HoI fiasco and talk about what we want for WiF, the computer version. I love the concept of grand strategy, directing the economics and politics of a region/country. I also prefer the operational level of combat on the TOAW scale or sort of like SC presents it. I guess I'm saying I want control over the combat units, moving them and engaging them in combat. I also want to attach and detach various elements of the unit, kind of like a TO & E but not necessarily the equipment, possibly an organization(squadron, squad, etc) of the equipment. I'm not talking about a specific model of tank for instance but say something like "light tanks", medium tanks, heavy tanks, etc. with possibly a level of technological advancement connected. Now for combat, I would prefer a zoomed in screen of the area with terrain to deploy the various units that make up the one general combat icon represented on the strategic map. I have never played AA RDoA but I've been monitoring the HttR forum and it seems to me this RT game system works pretty well on the scale that is represented. I'm also impressed with what "Battlefields" is proposing to deliver as a combat model. Is it possible that we could deviate from the strategic concept of WiF to fight the battles on more of an operational/grand tactical scale without to much micromangement? It seems to me the only way to connect the large scale battles of Europe with the small scale island invasions of the Pacific is to have some way of presenting the battles at various scales. If you imagine a large hex is nothing more than a large grouping of smaller hexes in a concentric arrangement is seems we could scale the battles to the appropriate size of the combat units involved. Is this clear or does it seem like a ramble, do y'all get this idea? Can a computer code be written to accomodate such an idea? Would it be to difficult for an AI?
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