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- 10/30/2003 2:38:16 PM   
Randy

 

Posts: 1172
Joined: 8/22/2000
From: Torrance, Calif. USA
Status: offline
Part of the reason why Matrix is not doing a modern SP game is that the game engine has gone as far as they can take it. So they are working on a whole new game; Combat Leader. This game will be made in modules. The first is on the Eastern Front, and the second should be the Cold War. For a modern game now, check out Steel Panthers Main Battle Tank at the Steel Panthers Camo site. Its a redone SPII. Good new stuff.

_____________________________

Semper Fi
Randy

The United States Marines: America's 911 Force-The Tip of the Spear

(in reply to Les_the_Sarge_9_1)
Post #: 1
- 10/30/2003 9:37:06 PM   
Slick91


Posts: 269
Joined: 12/30/2002
From: Charleston, SC USA
Status: offline
[QUOTE=Les the Sarge 9-1]The biggest problem I have with modern, is it seems to either be worthless conflicts to boring to game out, ie Russians vs Mujahedeen oh yippee, or it is another war where the US beat the snot out of a target that would never have had a chance under any scenario (I have zero interest in a game of Desert Storm 1 or 2).

Wargames seem to have lost their gaming desirability after Korea Vietnam and the Arab Israeli conflicts prior to the 80s (where either side could have won).
I never got any thrill out of Nato vs Warsaw Pact conflicts (probably because I was to stressed out over being likely in one of the Nato units at the time).[/QUOTE]

I agree that there is not much you can create in this current time period that would be very exciting as a game.

To clarify, when I say "modern wargame" I'm thinking Cold War. The only foreseeable threat to the US/NATO today would be a China vs US conflict in the next 10-20 years assuming China follows through in its military upgrading.

The real "Mother of All Battles" would have been the Cold War gone hot in the early to mid 1980s. But what I want to see is a complete air, land, sea game. Harpoon3 does the air and sea aspect very good, but has no serious land element (yet) ;) . Flashpoint Germany or even (modern) Combat Leader appears to do the land element well. But, no one has tried to put forth a combined game at the operational level.

You could build the game engine around Europe and then have add-ons that would cover the Med., Asia, Pacific, etc. Hopefully, it would be playable on a display resolution of larger than 1024x768. Throw in a dynamic campaign system and... :D

Maybe what I should do is win a multi-million dollar lottery and start my own game company.

_____________________________

Slick
-----------------------------
"Life's tough, it's tougher if you're stupid."
-John Wayne

(in reply to Les_the_Sarge_9_1)
Post #: 2
- 10/31/2003 7:00:23 AM   
JReb


Posts: 459
Joined: 9/18/2002
Status: offline
[QUOTE=Les the Sarge 9-1]

The biggest problem I have with modern, is it seems to either be worthless conflicts to boring to game out, ie Russians vs Mujahedeen oh yippee, or it is another war where the US beat the snot out of a target that would never have had a chance under any scenario (I have zero interest in a game of Desert Storm 1 or 2).
[/QUOTE]

That reminds me of an article I read some time ago about scenario creation and making it playable (TOAW Article I think). In it the author wrote about making victory conditions such that the Iraqis would have a chance to win. This would include things like the Iraqis holding out for a certain number of turns or inflicting enough US casualties, etc...

It all comes down to good scenario design. But probably would make a lousy campaign game.

(in reply to Les_the_Sarge_9_1)
Post #: 3
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