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Another way to add some realism

 
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Another way to add some realism - 10/31/2003 11:54:42 PM   
AmmoSgt

 

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From: Redstone Arsenal Al
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One of the problem areas in the Realism issue in SPWAW is movement and firing of crew served weapons . Should machineguns move and shoot, should some arty move and shoot.
My Suggestion is to make HMG 's and 81mm mortars and similar crew served weapons a movement of one , and add hand carts that move at foot movement speed .. Given the turn lenght of " a few minutes" it seems reasonable and realistic to me that a crew served weapon could be manhandled . pretty much ready to fire 1 hex , be it a Vickers gun or a 8cm Mortar or a Browning 50 cal. However to move with the infantry in real life such items usually had some form of handcart, this is especially common in Airborne Units. Handcarts could be set to move 6 or 7 hexes ands be set to pay terrain penalties like horsecarts or whatever suitable "vehicle" best represents thier off road performance. This would allow crew served weapons to move on foot with dismounted Infantry , would indicate a un-setup weapon, would suffer the no move no/ shoot upon unloading situation, and yet allow weaspons to be manhandled into the next hex and still fire. I have seen pictures or documentation of such handcarts being used to transport German 37mm Paks, US m1917A1's , even US 75mm Pack/ German geibergs cannone in a 6 handcart load , handcart cassions for ammo ect.
just a thought .

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"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which
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- 11/1/2003 7:32:28 AM   
Bernie


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Joined: 3/15/2002
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[QUOTE=AmmoSgt]One of the problem areas in the Realism issue in SPWAW is movement and firing of crew served weapons . Should machineguns move and shoot, should some arty move and shoot.
My Suggestion is to make HMG 's and 81mm mortars and similar crew served weapons a movement of one , and add hand carts that move at foot movement speed .. Given the turn lenght of " a few minutes" it seems reasonable and realistic to me that a crew served weapon could be manhandled . pretty much ready to fire 1 hex , be it a Vickers gun or a 8cm Mortar or a Browning 50 cal. However to move with the infantry in real life such items usually had some form of handcart, this is especially common in Airborne Units. Handcarts could be set to move 6 or 7 hexes ands be set to pay terrain penalties like horsecarts or whatever suitable "vehicle" best represents thier off road performance. This would allow crew served weapons to move on foot with dismounted Infantry , would indicate a un-setup weapon, would suffer the no move no/ shoot upon unloading situation, and yet allow weaspons to be manhandled into the next hex and still fire. I have seen pictures or documentation of such handcarts being used to transport German 37mm Paks, US m1917A1's , even US 75mm Pack/ German geibergs cannone in a 6 handcart load , handcart cassions for ammo ect.
just a thought .[/QUOTE]
The handcart idea works for me, and I think the move/shoot problem was addressed (a little) in 8.0

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(in reply to AmmoSgt)
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