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AI Hijaks My Troops!

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Korsun Pocket Support >> AI Hijaks My Troops! Page: [1]
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AI Hijaks My Troops! - 11/2/2003 9:54:28 AM   
Croaker

 

Posts: 26
Joined: 11/29/2000
From: Asheville, NC USA
Status: offline
I have played the main KP game as the Germans and the 1st Ukranian as the Soviets, no problem. Last night playing the 2nd Ukranian about turn ten the AI would take over a few of my troops midway through its turn and execute a few counterattacks etc. This happened on most of the remaining turns. :confused:

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Croaker
Post #: 1
Oh yea, - 11/2/2003 10:00:36 AM   
Croaker

 

Posts: 26
Joined: 11/29/2000
From: Asheville, NC USA
Status: offline
I forgot to mention that this is way far and away the best implementation of computerized hex-turn-operational-wargaming I have seen anywhere. I have played all of the competition. I hope this engine goes far! Early WWII-Poland, France, Norway, Benelux etc. might be very good. Eban Emale or 7th Panzer in France? It would appear that this system could be tuned for the situation pretty well.

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Croaker

(in reply to Croaker)
Post #: 2
- 11/3/2003 6:34:58 AM   
alexs


Posts: 417
Joined: 8/27/2003
From: Sydney
Status: offline
Guys,
I can confirm this is a known issue, and fill be fixed in the patch

AlexS

(in reply to Croaker)
Post #: 3
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