Vathailos
Posts: 346
Joined: 5/13/2003 From: In a van, down by the river. Status: offline
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[QUOTE=Capt. Pixel]I discussed this issue with a regular opponent. He told me that he didn't care what I did with my unit's names. "If it has your flag on it. I'm gonna kill it!" That's pretty straight forward. :D He recently renamed his IT Flamthrowers "Poopengassen", "Flingerflamers", and "K9 Troops". He's right though, if it's got his flag on it - I still shoot to kill. :cool: My major issue with IDs still remains the distinctions made in platoon units such as the UK infantry squads. I fail to see how the enemy can determine which fellows are the Platoon HQ as opposed to any other regular tommy. Do they wear special khaki shorts and all smoke pipes (or play the pipes?) I regularly rename units such as these to match the other IDs in the platoon. Without reservation, excuses or apologies. :cool:[/QUOTE] **drags out dead horse** **grabs mallet** Hi there CPT :) Wanted to address this point and bring up one point that I think still remains unclear. I play by the same general rules that you do, I believe. Namely, that if it's the enemy's, it's a target. However, consider a circumstance where shots are limited (in this particular battle, one SF squad in a cluster of 4-5 "trucks" and a couple of rocket launchers). Now, assume they'd had time to observe, which they had. It doesn't matter if the trucks all looked the same, the ones that the rocket launcher crews were unloading ammo from would have been my targets. Unfortunately, the ammo loading procedures are not observable in SP. Therefore, they remained "unknown". I think my main point bears repeating. I don't mind "subterfuge" or "psy-ops" or whatever you call it by re-naming units, as long as it's agreed upon by both sides as a pre-condition to battle (like mines, arty limits, etc.). Otherwise (and if you can factually pick this apart/disagree with the following, please do so, no offense taken), by renaming your units when the enemy hasn't renamed his, you have just automatically given yourself an advantage that his troops don't have. That of "unerring ID-ability". Your troops will ID his (because that's the default game mechanic) with 100% accuracy. If you see a Pz IIIe, it is indeed a Pz IIIe. His T-34 is a T-34, not a T-34/85. However, his units now can't ID yours with 100% accuracy. We can get down into the weeds about historical tendancies to mis-ID, difficulty in ID-ing, etc. I agree that it would add to realisim to do this for all those reasons. But the fact remains that if you rename your units unbeknownst to your opponent, and he doesn't rename his, then you've unilaterally given yourself an advantage over your opponent (unerring ID-ability). That is what I contend is wrong. One player should not (because it's not addressed/mentioned specifically beforehand, whatever) take it upon himself to grant himself any advantage over his opponent, regardless of the justification, without agreeing beforehand. In this case, then it's just another level of detail (misinformation) that both sides are practicing. And as I've said, I don't disagree with the practice if both sides at least are aware that their opponent may be exercising this option. IMO, it's just gamesmanship to do it unilaterally. I don't think it's proper to give myself an advantage. That's akin to saying "we didn't talk specifically about a limit on infiltrators or pre-laid mines, so I'm going to do both because I can have an historical justification for such". It, again IMO, is a separate issue from force composition or anything else only because of the way in which you affect the change. One example I could liken it to (were it possible in to do so, if the preferences were not locked for example), to change the toughness of AFVs, or the effectiveness of artillery after your opponent's purchase. I know you won't see it as this radical, but I point it out because it's changing an assumed equality, that of unerring ID-ability. While not nearly as devistating as altering troop toughness, etc. it is an advantage if done unilaterally, and can confuse/disadvantage newer players.
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