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Commando Raid on Dieppe - Testers Wanted

 
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Commando Raid on Dieppe - Testers Wanted - 8/14/2001 3:35:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
Hi all, I finally went through... Finished my first Scenario ! It recreates the Assault of N°4 Commando (Lord Lovat, CO) against the 813th Army Coastal Battery at VARENGEVILLE (Codenamed "HESS"). That was the only completely successful action of the whole Dieppe tragedy... Here is the intro text file : --------------------------------- _________'FOR VALOUR' *
________August 19, 1942*
______Operation 'Cauldron' *
*
Designer :_Kord*
Email :____kordolius@free.fr*
*
This recreates the story of No.4*
Commando's action in the Dieppe*
Raid of August 19, 1942.*
*
This scenario is designed to be*
played on the UK side against AI.*
*
Duration :_30 turns*
Options : All ON, except C&C*
Comments :*
The goal is to destroy the target*
AND reembark. Don't forget to plan*
for these 2 missions.*
Use carefully your mortar support.*
*
*
BACKGROUND*
*
The stubby finger of Lord Lovat*
stabbed at a dot on the map. *
_"This is the objective. It is a*
_battery of six 155mm French Fillion*
_guns"*
_"We land at 0450hrs, we withdraw
_at 0850hrs. Only the total
_destruction of the target is
_acceptable." *
_"Oh, by the way, it's at Dieppe"*
*
The commando knew that if they*
failed and the six German six-inch*
howitzers bombarded the narrow*
Dieppe approach there would*
be a great disaster.*
*
For this operation No.4 Commando*
was split into two groups - one of*
88 men commanded by Major Mills-*
Roberts, the second of 164 men led*
by Colonel Lovat.*
*
Their landing beaches were designa*
ted ORANGE 1 and ORANGE 2. *
Mills-Roberts group would land on*
Orange1, force a passage through*
one of two gully's, make its way*
to a fringe of trees some 300 *
yards from the battery and wait.*
*
Lovat's group, far larger, would*
take a longer route to approach the*
battery from the rear. Upon ar-*
rival they would fire a white very*
light, and both parties would*
advance.*
*
Mills-Roberts group on Orange1 suf-*
fered a slight setback. The first*
gully they had attempted to force*
was impassable. *
*
Finding a second gully close-by *
also blocked, he decided to blast*
a way through with a Bangalore*
pipe-torpedo. The noise of*
Bangalores was covered by a low*
level air attack on the battery at*
the same time*
*
They had advanced some 500 yards*
when a gigantic roaring explosion*
virtually shook the air. The bat-*
tery had opened fire on what by*
now was the beginning of Dieppe
Tragedy.*
*
Changing his plans, Mills-Roberts*
immediately ordered an assault on*
the "Hess" Battery*
*
SOURCES*
*
Canadian Military Headquarters *
(CMHQ) Reports 1940-1948:*
www.dnd.ca*
*
British Forces:*
british-forces.com*
------------------------------------ I'm now looking for a few goodwilling people to test and help me to finish my work. Interested ? Drop a mail at :
kordolius@free.fr Best regards,
Kord

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Post #: 1
- 8/16/2001 2:32:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
Bump Only one tester. (thanks Perry)
Nobody wants to help me a bit ? Thanks
Kord

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Post #: 2
- 8/16/2001 7:17:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
send it to me. I'll have a run on it. mailto: mosh@mbnet.fi mosh

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salute

mosh

If its not rotten, shoot again

(in reply to kord)
Post #: 3
- 8/16/2001 7:55:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
On it's way, Thanks Mosh !

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Post #: 4
- 8/17/2001 4:00:00 AM   
Grumble

 

Posts: 471
Joined: 5/23/2000
From: Omaha, NE, USA
Status: offline
Just curious,
Was this the unit elements of a Ranger Co were attached to? I believe their mission was one similar to this. (Or, they could have been assigned to the Commandos hitting the radar station.)
Little known that US forces participated in Dieppe...

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"...these go up to eleven."
Nigel Tufnel

(in reply to kord)
Post #: 5
- 8/17/2001 5:46:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
C'mon guys! Let's give old Kord a hand here. There are some good testers out there. Time to come to a fellow-gamer's aid. Wild Bill

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to kord)
Post #: 6
- 8/17/2001 8:30:00 AM   
Dan Greaves

 

Posts: 35
Joined: 7/2/2001
From: Bristol , England
Status: offline
Pleas could you send me a copy angreaves@rrest.freeserve.co.uk

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Post #: 7
- 8/17/2001 12:32:00 PM   
PerryC

 

Posts: 51
Joined: 12/14/2000
From: Oromocto,NB,Canada
Status: offline
Grumble, as far I can dtermine from my sources that Royal Marine 'A' Commando with attached elements of US Ranger company hit White Beach, the center landing area. The text on the map I have indicates they landed at 0830hrs and withdrew under heavy fire. The text in the paragraphs below indicate they landed around 0520. Either way they withdrew under heavy fire. This was the same beach the Royal Hamitlon Light Infantry assaulted. They managed to get as far inland as far as the casino. Hope this helps. PerryC
pro patria

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Post #: 8
- 8/17/2001 1:18:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
To my dissapointment there ain't not a one objective set for a units. I would like to play C&C On you know..map is good..ACs are useless.. guns of 'Hess' are without guards on turn 7.. casualties acceptable.. I'm engaging to turn 8. mosh

_____________________________

salute

mosh

If its not rotten, shoot again

(in reply to kord)
Post #: 9
- 8/17/2001 2:34:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
Tnaks all for comments, here are some comments: Grumble : Lord Lovat's force was composed of 252 all ranks, including a small party of United States Rangers (the unit's Operation Order refers to "7 attached allied personnel") - source www.dnd.ca - , and there were a few Free French Commando too... - Source: French site of Dieppe town - I supposed these were mixed in the unit's TO, and did not create specific units for these. But if you have more info, I'll be happy to correct it WB: Thanks !!! Dan Death : on it's way ... thanks. Perry : Your sources are correct, but you are on the wrong beach. White beach is one of the main assault beaches (with red) directly in front of Dieppe. My scenario takes places about 3 miles west, on ORANGE 1 beach. I intend to prepare scenario(s) concerning Blue, Red and White Beaches, but it was a too big chunk for a first attempt. skukko: err, yes there are objectives, but only for Germans... Forgot to set them on my last british OOB correction... I'll correct it ASAP... Do you want to have a new version ? "AC are useless"... I agree with you, but I did not find the way to improve the cannon efficiency.
Need to set one thread on that topic...During all the day, there were strafing attacks by spitfires on the battery. "Guns of Hess without guards on turn 7"... Ouch ! Already ??? waiting for more from you... Thanks to all,
Kord

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Post #: 10
- 8/17/2001 3:37:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
Skukko: ... some more thoughts about Aircrafts. During my tests I used them to pin the AA guns... Did you do the same ? It's IMO their only purpose.
Kord

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Post #: 11
- 8/17/2001 4:30:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
I used ACs to attack commonly against all fortified hexes I did see, mainly against AAs. But you should look at ACs experience/morale, and perhaps add firecontrol also. But I think that raising exp over 80 does what you after. And I would like to have those Hurricanes with bombs in my control. For calling them in add exp also to FO, now planes were out of contact after their first attack. But this can be just bad luck. No, there is AI troops without objectives. It doesn't matter much as they will go for VOs, but if played C&C On, they'll go first to the 0.0 and as they can't swim they'll start to search another way to there. German counterattack ?? LOL I did see Germans after game was over in map-screen... I had all my troops at the beach in turn13...Hit hard and do it fast I don't know how players better than me does that Fix and think about my perport and send revised after that to me. I'll be glad to do it again. As whole series of these... mosh

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salute

mosh

If its not rotten, shoot again

(in reply to kord)
Post #: 12
- 8/17/2001 5:23:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
Thanks mosh for you report... have to work on that. To the other people I sent a test file: Do you mind to wait a few days ? There are major bugs in my work. I will send the new version ASAP. Kord

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Post #: 13
- 8/18/2001 5:13:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
New version now available...

Kord

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Post #: 14
- 8/18/2001 10:30:00 PM   
Fabs

 

Posts: 444
Joined: 6/5/2000
From: London, U.K.
Status: offline
I haven't hd time to play the scenario yet, will you send me the new version, please? Thanks in advance.

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Fabs

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Post #: 15
- 8/19/2001 5:16:00 AM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
Fabs: That was the one I already sent you... (2nd Version, as said in my EMail)

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Post #: 16
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