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- 11/7/2003 12:38:02 AM   
Voriax

 

Posts: 1719
Joined: 5/20/2000
From: Finland
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Hmm..those AFV's you lost make 25 men killed. So you lost only 13 others? When a tank dies its whole crew is counted as casualties, regardless of how many of them bail out. and yes, if those bailed crews are killed to the last man you get another kill marker. True troop cost affects somewhat, but not enough for such a high AI score. Imho. If you go to the final roster and add all red numbers under 'Dam' column, what do you get? Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

(in reply to Jim1954)
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- 11/12/2003 4:51:31 AM   
arethusa

 

Posts: 145
Joined: 5/12/2003
From: GTA, Canada
Status: offline
[QUOTE=Jim1954]Sometimes the VH's can be on a value per turn basis and if they are hidden at the start, (sneaky designers) you may never see them and not know the enemy is getting points all along unless you get close enough to "unhide" them.

You could open that scenario up with the editor and see what's what I suppose, or play it from the other side and see what shows up.[/QUOTE]
No, these VH's are a straight 50 points each at end of game. So not enough to make any big difference.

As far as hidden VH's go, I tried the game again and just let it run through another 5 turns without killing off the last Russians. No change in score so it doesn't seem to be hidden pts/turn VH's for the AI.

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