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Altitude effect for CAP... - 11/13/2003 4:33:35 AM   
Hornblower


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I've often wondered this, so I figured I would ask. For CAP, I station all the allied fighters except for P-39/400's at 20,000 feet.
Book states that the escorting fighters will be a few thousand feet above the bombers they are escorting. And as i find normally the AI sends the bombers in at 6,000 feet, I'm guessing I am giving my CAP a height advantage of almost 10k.

That being said, I have seen posts were some players are putting there fighters at 25,000. Is there any advantage in terms of the game of 25k vrs 20k when playing the AI? :confused:
Post #: 1
- 11/14/2003 6:20:00 AM   
CatLord


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Is there any advantage at being so high in the sky ? :eek:

I tend to put my CAP (if I have two groups) at 2 level, one to get the lvl bomber (at 6-8k), one to get the torpedoes bomber (generally very low 1-2k).

Is it a big mistake ?

Cat

(in reply to Hornblower)
Post #: 2
RE: - 2/12/2004 11:43:53 PM   
ViperMaul

 

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I would like to know the answer to this question.
Any Guru's around to answer the above questions?

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Post #: 3
CAP ALTITUDE - 2/13/2004 2:09:25 AM   
patrickl


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Hi,

I would put my fighters at 19,000 while fighter bombers at 10,000. At 19,000 they can dive easily and I think they destroy more enemy planes than having to start at low altitude and having to climb to attack. You could try with some saved games where carriers from both sides are in close proxmity and see the results

(in reply to ViperMaul)
Post #: 4
RE: CAP ALTITUDE - 2/13/2004 11:35:30 AM   
Gen.Hoepner


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Well 20,000 ft seems to me too much!
I generally put my fighters at 12,000 and a little part of them at 8,000.
I always watch the air to air combat reports and my 12000 ft fighters never have to climb towards enemy escorting planes,so i wonder that altitude is ok for interception.Many times when you set an higher altitude even if you dive on bombers after havin' destroyed the escorting fighters you may not be in time to clash the bombers before they hit their targets

(in reply to patrickl)
Post #: 5
RE: Altitude effect for CAP... - 2/13/2004 1:35:14 PM   
Apollo11


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Hi all,

I play all my PBEMs with "House Rule" that no altitude above 20000 ft is allowed (almost 100% realistic in UV timeframe).

Within that span (i.e. 100 ft - 20000 ft) we "play" with altitudes in my PBEMs and I can really say that they do make a _BIG_ difference when properly set...


Leo "Apollo11"

(in reply to Hornblower)
Post #: 6
RE: Altitude effect for CAP... - 2/13/2004 2:53:02 PM   
Subchaser


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quote:

ORIGINAL: Apollo11
I play all my PBEMs with "House Rule" that no altitude above 20000 ft is allowed (almost 100% realistic in UV timeframe).


Why do you think that there was no high altitude combat in South Pacific in ’42-’43? Already in may’42 Zeros sometimes operated over PM as high as 30.000 ft. Of course major action was usually much lower, at 5000 –12000 ft, but high altitude engagements were not such a rare case to issue a special rule.

_____________________________


(in reply to Apollo11)
Post #: 7
RE: Altitude effect for CAP... - 2/13/2004 3:05:09 PM   
Harald1050


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Servus!

I am not sure, but i remember this, that if you are 5000ft+ above or below the incoming bombers you might miss them, so i have several levels depending on how many fighter squads are stationed at the base:
CAP 5000 to 6000 for the usual bomber level and then raising in 3000ft interval (9000, 12000 and so on).
Generally it is better for fighters to dive on incoming enemy planes than to climb. But if you are too high, as mentioned above, there is a good chance to miss (imagine incoming enemy planes at 6000 and you fly CAP at 20000 or even higher).

Hope this helped.

Gruß
Harald

(in reply to Subchaser)
Post #: 8
Mahlzeit! - 2/13/2004 3:30:52 PM   
Odin


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Some fighter types lacks performance above a certain altitude, was it 10000 feet for a P-40?

Fighting above this altitude gives them a handicap, is it right?

(in reply to Harald1050)
Post #: 9
RE: Mahlzeit! - 2/13/2004 8:25:06 PM   
Gen.Hoepner


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Yes the p-40s have a good handicap above 10,000 ft ..i guess also p-39 and p-400 have the same problem.The handicap is clearly related to zero's performaces,especially for climb rate

(in reply to Odin)
Post #: 10
RE: Altitude effect for CAP... - 2/13/2004 8:42:00 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Subchaser

Why do you think that there was no high altitude combat in South Pacific in ’42-’43? Already in may’42 Zeros sometimes operated over PM as high as 30.000 ft. Of course major action was usually much lower, at 5000 –12000 ft, but high altitude engagements were not such a rare case to issue a special rule.


The only mention of such altitudes I found in Saburo Sakai's book.

I love that book and I have read it several times in past 10-15 years since I first noticed it but I found that statement very dubious.

The 30000 ft is almost 10 km and that's almost troposphere.

Almost all piston driven aircraft (especially those not purposely build for that altitude) would have _HUGE_ problems first going there and then doing something useful there.

Also we are talking about _EXTREME_ humid South Pacific where climbing to altitude is even harder.

And let us not forget special pressurized cabins, heating, clothes and other needed equipment...


Therefore, with all do respect, all altitudes above 20000 ft are really not historic at all for UV timeframe (1942/1943) and South Pacific...


Leo "Apollo11"

(in reply to Subchaser)
Post #: 11
RE: Altitude effect for CAP... - 2/13/2004 9:55:00 PM   
crsutton


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quote:

ORIGINAL: Subchaser

quote:

ORIGINAL: Apollo11
I play all my PBEMs with "House Rule" that no altitude above 20000 ft is allowed (almost 100% realistic in UV timeframe).


Why do you think that there was no high altitude combat in South Pacific in ’42-’43? Already in may’42 Zeros sometimes operated over PM as high as 30.000 ft. Of course major action was usually much lower, at 5000 –12000 ft, but high altitude engagements were not such a rare case to issue a special rule.


What is your source for this? My understanding is that the zero performed very poorly at 20,000 feet. The same design features-high wing loading and large flaps that gave it the edge at medium altitudes, worked against it at higher altitudes. This was the case with virtually all first generation fighters. The wildcat, P40 and zero all did not work very well at high altitude.

At high altitude, where the air is thin, opposing forces tend to take effect and planes that perform well at low altitude tend to not do so higher up. The most important feature that a superior high altitude fighter has is lots of horsepower. (the zero had a low horsepower engine) In the thin air, it was much more important than sleek design. Look at the P47, who would think that fat ugly brute would have been one of the best high altitude fighters of the war. First generation planes were not designed for high altitudes-the zero included. Get them up to about 20,000 feet and they were all pigs. Forget about using the zero at 30,000.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Subchaser)
Post #: 12
RE: Altitude effect for CAP... - 2/13/2004 10:09:25 PM   
Howard Mitchell


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John Lundstrom's 'The First Team and the Guadalcanal Campaign', ISBN 1-55750-526-8, gives details of the Japanese raids on Guadalcanal. They often would fly in well above 20,000 feet.

Just opening the book at random and choosing one incident, the 12th September raid (page 193), the G4Ms attacked from 27,880 feet (8,500m) with escorting A6Ms above and behind. They descended to 24,000 feet in a shallow dive to pick up speed for the bombing run and escape.

_____________________________

While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim

(in reply to crsutton)
Post #: 13
RE: Altitude effect for CAP... - 2/14/2004 1:06:47 AM   
Subchaser


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quote:

ORIGINAL: Apollo11

Hi all,

quote:

ORIGINAL: Subchaser

Why do you think that there was no high altitude combat in South Pacific in ’42-’43? Already in may’42 Zeros sometimes operated over PM as high as 30.000 ft. Of course major action was usually much lower, at 5000 –12000 ft, but high altitude engagements were not such a rare case to issue a special rule.


The only mention of such altitudes I found in Saburo Sakai's book.

I love that book and I have read it several times in past 10-15 years since I first noticed it but I found that statement very dubious.

The 30000 ft is almost 10 km and that's almost troposphere.

Almost all piston driven aircraft (especially those not purposely build for that altitude) would have _HUGE_ problems first going there and then doing something useful there.

Also we are talking about _EXTREME_ humid South Pacific where climbing to altitude is even harder.

And let us not forget special pressurized cabins, heating, clothes and other needed equipment...


Therefore, with all do respect, all altitudes above 20000 ft are really not historic at all for UV timeframe (1942/1943) and South Pacific...


Leo "Apollo11"


Yes Sakai mentioned this as I remember, but let’s start with the book which is on my table right now and I bet you have it too, it’s Bergerud’s “Fire in the Sky”. Part 3 is full of examples. In my edition pages 472, 493, 496, 497, 498, 500, 503, 504… etc. and he11 many more. “Zeros at 26000 ft”, “dive to 18000 ft”, “fights started at 25000ft” “we were at 32000(!) ft”. If you don’t trust Bergerud or think that cited veterans didn’t remember such details well enough, okay, let’s approach this question from this point.

There a lot more trustworthy material which indicates that high altitude combat was nothing unusual in South Pacific in 1942-43. Of course such extreme altitudes were not the best place for ww2 planes to operate, but it were only bombers who kept high altitudes almost entire mission, fighters were always trying to climb as high as possible to get initial altitude advantage, the only limit was ceiling and cloud edge and in some cases type of the mission. Combat started at high altitudes inevitably went to medium and low altitudes soon after the first shot. The main goal was to engage enemy from as high as possible, to dive on him, not to wait him at 30000ft.

Pressurized cabin? Only B-29 was equipped with it, but combat at 35000 ft in ETO was common practice and there were no B-29s around. Clothes, high altitude gear? Look at numerous photos of that period, US and Japanese pilots often wear winter flying suits despite horrible heat and oxygen masks as well, there is no need for this if you’re not going to climb really high.

Btw, troposphere starts from 15-16 km up to 20-22 km.

So, I cannot agree that high altitude combat in UV is not historic, it is.

As I remember you have implemented some very good house rules in your games, I even added a couple to my own set, but this one is bad, it steals some very good tactical schemes and makes air combat more predictable

< Message edited by Subchaser -- 2/14/2004 2:29:24 AM >


_____________________________


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Post #: 14
RE: Altitude effect for CAP... - 2/14/2004 1:10:49 AM   
Subchaser


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quote:

ORIGINAL: Howard Mitchell

John Lundstrom's 'The First Team and the Guadalcanal Campaign', ISBN 1-55750-526-8, gives details of the Japanese raids on Guadalcanal. They often would fly in well above 20,000 feet.

Just opening the book at random and choosing one incident, the 12th September raid (page 193), the G4Ms attacked from 27,880 feet (8,500m) with escorting A6Ms above and behind. They descended to 24,000 feet in a shallow dive to pick up speed for the bombing run and escape.


Righ on! This is exellent book.

_____________________________


(in reply to Howard Mitchell)
Post #: 15
RE: Altitude effect for CAP... - 2/14/2004 1:16:43 AM   
Subchaser


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quote:

ORIGINAL: crsutton

quote:

ORIGINAL: Subchaser

quote:

ORIGINAL: Apollo11
I play all my PBEMs with "House Rule" that no altitude above 20000 ft is allowed (almost 100% realistic in UV timeframe).


Why do you think that there was no high altitude combat in South Pacific in ’42-’43? Already in may’42 Zeros sometimes operated over PM as high as 30.000 ft. Of course major action was usually much lower, at 5000 –12000 ft, but high altitude engagements were not such a rare case to issue a special rule.


What is your source for this? My understanding is that the zero performed very poorly at 20,000 feet. The same design features-high wing loading and large flaps that gave it the edge at medium altitudes, worked against it at higher altitudes. This was the case with virtually all first generation fighters. The wildcat, P40 and zero all did not work very well at high altitude.

At high altitude, where the air is thin, opposing forces tend to take effect and planes that perform well at low altitude tend to not do so higher up. The most important feature that a superior high altitude fighter has is lots of horsepower. (the zero had a low horsepower engine) In the thin air, it was much more important than sleek design. Look at the P47, who would think that fat ugly brute would have been one of the best high altitude fighters of the war. First generation planes were not designed for high altitudes-the zero included. Get them up to about 20,000 feet and they were all pigs. Forget about using the zero at 30,000.


Well, at first, name at least one source, which states that combat above 20000ft. in south pacific was unique event, then I'll post the list of my sources with opposite opinion.

< Message edited by Subchaser -- 2/14/2004 2:32:50 AM >


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RE: Altitude effect for CAP... - 2/14/2004 2:52:40 AM   
jmkas

 

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Well, while everyone is figuring out how high the fighting went....on a related note is there any way to intercept recon (photo) missions with your base CAP? I have had hundreds of recon missions flown against my bases, and I have had all sorts of CAP up with just about every combination of fatigue, morale, experience and altitudes...but I have never ever engaged a photo recon mission. Is there some sort of trick? Do they fly too high for the CAP (thats why I posted it here...the height thing!)

Joe

(in reply to Subchaser)
Post #: 17
RE: Altitude effect for CAP... - 2/14/2004 11:32:22 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: Subchaser

Yes Sakai mentioned this as I remember, but let's start with the book which is on my table right now and I bet you have it too, it's Bergerud's "Fire in the Sky". Part 3 is full of examples. In my edition pages 472, 493, 496, 497, 498, 500, 503, 504… etc. and he11 many more. "Zeros at 26000 ft", "dive to 18000 ft", "fights started at 25000ft" "we were at 32000(!) ft". If you don't trust Bergerud or think that cited veterans didn't remember such details well enough, okay, let's approach this question from this point.

There a lot more trustworthy material which indicates that high altitude combat was nothing unusual in South Pacific in 1942-43. Of course such extreme altitudes were not the best place for ww2 planes to operate, but it were only bombers who kept high altitudes almost entire mission, fighters were always trying to climb as high as possible to get initial altitude advantage, the only limit was ceiling and cloud edge and in some cases type of the mission. Combat started at high altitudes inevitably went to medium and low altitudes soon after the first shot. The main goal was to engage enemy from as high as possible, to dive on him, not to wait him at 30000ft.

Pressurized cabin? Only B-29 was equipped with it, but combat at 35000 ft in ETO was common practice and there were no B-29s around. Clothes, high altitude gear? Look at numerous photos of that period, US and Japanese pilots often wear winter flying suits despite horrible heat and oxygen masks as well, there is no need for this if you're not going to climb really high.

Btw, troposphere starts from 15-16 km up to 20-22 km.

So, I cannot agree that high altitude combat in UV is not historic, it is.

As I remember you have implemented some very good house rules in your games, I even added a couple to my own set, but this one is bad, it steals some very good tactical schemes and makes air combat more predictable



a) Troposphere

From my Webster:

trop-o-sphere (trop'uh sfeer , troh'puh-) n.

The lowest layer of the atmosphere,
varying in height from 6 to 12 mi. (10
to 20 km), within which nearly all
clouds and weather conditions occur.


From my MS Encarta:

Troposphere, lowest layer of the Earth's atmosphere and the site of all weather processes making up its climate (weather over long periods of time). The troposphere extends up to an altitude of about 11 km (7 mi) above the polar zones and to about 16 km (10 mi) above the equatorial regions. The tropopause forms the boundary between troposphere and stratosphere.



b) "House Rule" setting for altitudes above 20000 ft in UV (and WitP)

I have following reservations (i.e. reasons):


#1
The UV (and I presume WitP) does not take into account the time aircraft need to climb to altitude.

This is very long process (especially in very humid South Pacific) that burns lot of fuel.

As result burned fuel means that range is (severly) impaired.

But in our UV (and I presume WitP) that's not taken into account.

Aircraft have 100% same range when they fly at 100 ft or at 30000 ft.


#2
Most, if not all, aircraft (except those built on purpose) have extremely sluggish response and performance at high altitudes.

When flying is hard combat is even more difficult...

Except for penalty for P-39 and P-400 (they have no turbocharger) when flying above 10000 ft (by deducting 1 point for maneuverability for ach 1000 ft) I think there is no other penalty for any other aircraft in UV (and I presume WitP).

All those aircraft can fight the same (we were never told otherwise) at 100 ft and at 1000 ft and at 20000 ft and at 30000 ft.

Therefore with introduction of altitude limit (albeit artificial) we help fixing this problem by allowing oly "optimum" altitudes.


#3
Altitude is advantage for both bombers and fighters. I agree.

Bombers are protected by altitude and can make shallow dives to increase speed (favorite technique of Germans over England in WWII).

Fighters diving from above have advantage.

But both described tactics have serious drawbacks as well...

Bombers have very hard time in shallow high speed dive to accurately line up and bomb.

Fighters have limits in dive speeds (especially true for early Zero models).


#4
OK, Bergerud lists that there was high altitude Japanese raids.

I don't have that book but do not wish to question it in any way (i.e. I agree with you and accept the info in it).

But my question is how big is percentage of those missions in total number of all missions flown by all sides (i.e. was it 0.1%, 5% or 50%)?

Were aircraft (and crews) involved in those missions "special" or just ordinary (i.e. flying all kind of missions and not hand picked)?



c) Conclusion

In UV (And WitP) we can choose to use our forces any way we want. We can do whatever we want and for many things that were, let's say it politely, ahistorical, we will not be punished.

IMHO the combat above 20000 ft is one of those and that's the only reason why I put it in my "House Rules".


Leo "Apollo11"


P.S.
One other reason for "House Rules". Did you know that in UV Zero has 100 ft less MAX altitude than B-17? Well... if you set your B-17 bombers to MAX altitude no Zero would _EVER_ intercept any B-17. It's perfect cheat not possible in RealWorld (tm) but it works just fine in UV...

(in reply to Subchaser)
Post #: 18
RE: Altitude effect for CAP... - 2/14/2004 5:48:59 PM   
Brady


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If memory serves the P-400's were further handicaped initialy by not having functioning oxygen equipment so they were limited to I beleave a 10K ceiling.

I to have read several acounts of Bettys hitting targets from 25K, or their abouts.


I do beelave that the higher alts you use your planes at the higher your operational damage will be.

(in reply to Apollo11)
Post #: 19
RE: Altitude effect for CAP... - 2/14/2004 6:27:49 PM   
Howard Mitchell


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quote:

ORIGINAL: Brady

If memory serves the P-400's were further handicaped initialy by not having functioning oxygen equipment so they were limited to I beleave a 10K ceiling.



The P-400 was a version of the P-39 made to meet a British order, and so had connections for British oxygen cylinders. Not surprisingly, these were in short supply in the Pacific. Given that and a lack of a supercharger their high altitude performance was handicapped to say the least.

_____________________________

While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim

(in reply to Brady)
Post #: 20
RE: Altitude effect for CAP... - 2/14/2004 7:51:00 PM   
Howard Mitchell


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quote:

ORIGINAL: Apollo11
...my question is how big is percentage of those missions in total number of all missions flown by all sides (i.e. was it 0.1%, 5% or 50%)?

Were aircraft (and crews) involved in those missions "special" or just ordinary (i.e. flying all kind of missions and not hand picked)?


I don't have any figures for the whole war, but high altitude operations impose penalties that airforces would not accept unless there was a good reason to do so. So, during the Guadalcanal campaign the Japanese often operated at high altitude, sacrificing bombing accuracy for the extra protection from fighters and AAA that height gave them.

Without re-reading Lundstrom I cannot be sure, but from memory the majority of the raids were flown around 25,000 feet or above. These missions were flown by normal Japanese naval aviators (which in 1942 meant well trained ones).

_____________________________

While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim

(in reply to Apollo11)
Post #: 21
RE: Altitude effect for CAP... - 2/14/2004 8:41:51 PM   
Subchaser


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Looks like you're right on troposphere...

quote:

#1
The UV (and I presume WitP) does not take into account the time aircraft need to climb to altitude.


I’m not sure but it probably does thru combined calculation of endurance and climb characteristics. Besides, if your CAP is too low your planes do not have enough time to climb for successful intercept during the combat impulse, when additional CAP scrambles on radar-equipped base during initial impulse it too can be too late because of insufficient climb rate to intercept high altitude raid. Time to get on assigned altitude is always enough, since CAP is being launch at the start of every phase.

quote:

This is very long process (especially in very humid South Pacific) that burns lot of fuel. As result burned fuel means that range is (severly) impaired. But in our UV (and I presume WitP) that's not taken into account. Aircraft have 100% same range when they fly at 100 ft or at 30000 ft.


Low flying aircraft always suffer from high fuel consumption, cause they have to use rich gasoline mixture, while aircraft flying high use poor mixture and save fuel. The main goal is to fly on most acceptable, in terms of fuel consumption, altitude. It depends on type of a engine and supercharger. Fuel amount needed to climb on that altitude is generally lower than amount of fuel wasted while flying below that altitude, of course this is right if target area is not very close to airbase. Aircraft at 20,000 ft always can travel further than aircraft flying at 100ft.

quote:

#2
Most, if not all, aircraft (except those built on purpose) have extremely sluggish response and performance at high altitudes.

When flying is hard combat is even more difficult...

Except for penalty for P-39 and P-400 (they have no turbocharger) when flying above 10000 ft (by deducting 1 point for maneuverability for ach 1000 ft) I think there is no other penalty for any other aircraft in UV (and I presume WitP).

All those aircraft can fight the same (we were never told otherwise) at 100 ft and at 1000 ft and at 20000 ft and at 30000 ft.


If your a/c have excellent climb rate and endurance it can be a serious advantage when fighting on high altitude.

quote:

Therefore with introduction of altitude limit (albeit artificial) we help fixing this problem by allowing oly "optimum" altitudes.


Even if accept your approach this eliminates only technical problem, not tactical. Thus you turn air combat into the trivial calculation of characteristics of a/c and pilots, no environmental factors evolved.

quote:

#3
Altitude is advantage for both bombers and fighters. I agree.

Bombers are protected by altitude and can make shallow dives to increase speed (favorite technique of Germans over England in WWII).

Fighters diving from above have advantage.

But both described tactics have serious drawbacks as well...

Bombers have very hard time in shallow high speed dive to accurately line up and bomb.

Fighters have limits in dive speeds (especially true for early Zero models).


Well, don’t use shallow dive if so. US bombers had no serious problems to maintain formation at high altitudes. It depends on what you’re flying and what’s your goal.
With poor dive speed or with high dive speed it always better to be above than below, some fighter types are better here some are not, but altitude advantage as most important factor remains.

quote:

#4
OK, Bergerud lists that there was high altitude Japanese raids.


It’s not only Bergerud, absolute majority of authors also. In autumn 1942 IJN Betties were usually bombing static targets from 22,000-26,000 ft., and were awfully inaccurate. Low altitudes daylight raids were rare actually. One of the well-known IJN tactical mistakes.

quote:

I don't have that book but do not wish to question it in any way (i.e. I agree with you and accept the info in it).


I highly recommend it to you.

quote:

But my question is how big is percentage of those missions in total number of all missions flown by all sides (i.e. was it 0.1%, 5% or 50%)?


Depends on the year. I believe, it’s only my opinion, ~25% in 1942 everywhere in South Pacific, in 1943 ~50% over the Solomons and ~10-15% over Papua. Never saw any statistics on this case, but I can make my own conclusions.

Zero began to lose its outstanding maneuverability when flying above 15,000 ft. In 1942 this Zero design trade-off did not really matter cause Allied crafts did not do very well that high also, especially P-39 and P-40, worse than Zero in fact, and Japanese pilots, which were aware of this, were trying to fly above to get initiative in combat.

When 2nd generation of US fighters, very able crafts on high altitudes, arrived to South Pacific, Japanese pilots faced principle dilemma, either give altitude advantage to US fighters and engage them much lower to get best of remaining benefit of superior maneuverability on lower altitudes, but at extremely unfavorable tactical position, or climb even higher to engage Americans where their new machines had greater performance but on equal tactical positions. Both variants were dangerous. But P-38s boom’n’zoom tactics had clearly shown that lack of good battle position is more dangerous than inferior performance of Japanese fighters and from spring ’43 Zeros were sighted above 25,000- 28,000 ft. more and more often.

However, air combat is not tied to a certain altitude, initial altitude just set starting layout. Well-executed air battle that began with trim formation in good battle position at altitudes above 20,000 ft. often ended, even if the things went well, with aircraft scattered across the sky at low levels and often alone. Typical example: 13th May ’43. Zeros from 6th Daitai bounced VMF-124 Corsairs over Russells. Although Corsairs were patrolling slightly above 20,000 ft, monitoring situation below. Zero attacked, diving out of the sun from 25,000 ft. In the first pass Zeros shot down several F4Us including major Gise, flight leader, battle ended at sea level altitude. As Ryoji Ohara remembered initial altitude on that mission was 31,000 ft (!). There are many memoirs of Japanese South Pacific veterans, studied by Henry Sakaida, describing japanese attempts to use extreme altitudes to counter US technical and numerical superiority in 1943.

I used this tactics in UV, and with current air combat model, it seems to be the most effective, Zero CAP flying at 30,000 ft. have slightly more chances to succeed in combat against Hellcats and Corsairs. This eliminates constant US bouncing of Zero formations with that never ending “******A6M3 Zero destroyed” message. Best result was 1:3 ratio, in US favor, of course, but this not usual 1:8 when CAP is below 20,000ft.

quote:

Were aircraft (and crews) involved in those missions "special" or just ordinary (i.e. flying all kind of missions and not hand picked)?


What do you mean special? Oxygen mask with 2-5 ltr. tank and ‘winter’ flying uniform is everything that needed for high altitude flying. Even Japanese had electrically warmed flying suits and goggles.


quote:

c) Conclusion

In UV (And WitP) we can choose to use our forces any way we want. We can do whatever we want and for many things that were, let's say it politely, ahistorical, we will not be punished.


I’m not arguing with this, house rules help to simulate warfare more historically accurate. I’m using set of 10-15 rules myself. I’m just against 20000ft limit.

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Post #: 22
RE: Altitude effect for CAP... - 2/14/2004 8:53:47 PM   
Subchaser


Posts: 1201
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quote:

ORIGINAL: Brady
I do beelave that the higher alts you use your planes at the higher your operational damage will be.


I can’t say for sure but I think this is right. I have also noticed that higher you fly the less number of a/c arrive to target, I can be wrong here too, of course.

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RE: Altitude effect for CAP... - 2/14/2004 9:43:03 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
quote:

ORIGINAL: jmkas

Well, while everyone is figuring out how high the fighting went....on a related note is there any way to intercept recon (photo) missions with your base CAP? I have had hundreds of recon missions flown against my bases, and I have had all sorts of CAP up with just about every combination of fatigue, morale, experience and altitudes...but I have never ever engaged a photo recon mission. Is there some sort of trick? Do they fly too high for the CAP (thats why I posted it here...the height thing!)

Joe


It’s hard to shot down reconing a/c even if CAP is really huge, but more they fly more chances to bring them down. If your opponent send many bombers on recon missions on daily basis, it’s hard to figure out, how many of those were shot down or damage by flak or CAP, since there is no specific combat report. Specialized recon aircraft losses is much easier subject to monitor.

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Post #: 24
RE: Altitude effect for CAP... - 2/14/2004 11:15:31 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Subchaser

Low flying aircraft always suffer from high fuel consumption, cause they have to use rich gasoline mixture, while aircraft flying high use poor mixture and save fuel. The main goal is to fly on most acceptable, in terms of fuel consumption, altitude. It depends on type of a engine and supercharger. Fuel amount needed to climb on that altitude is generally lower than amount of fuel wasted while flying below that altitude, of course this is right if target area is not very close to airbase. Aircraft at 20,000 ft always can travel further than aircraft flying at 100ft.


Yep... 100% true (I was saying the verys ame thing).

But in UV (and WitP) this does _NOT_ play any difference - aircraft range is same regardless of chosen altitude...


quote:


Even if accept your approach this eliminates only technical problem, not tactical. Thus you turn air combat into the trivial calculation of characteristics of a/c and pilots, no environmental factors evolved.


Yes... but the UV game engine does not use maneuverability depending on altitude (except for previous mentioned P-39 and P-400)...

If that would be used (i.e. create simple performance table for each aircraft in game) it would solve all problems (and that would eliminate the need for "House Rules")!


Leo "Apollo11"

(in reply to Subchaser)
Post #: 25
RE: Altitude effect for CAP... - 2/16/2004 7:33:43 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
I thought the maximum altitude you could set in the game was 20.000 feet???

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Post #: 26
RE: Altitude effect for CAP... - 2/16/2004 8:45:11 AM   
Subchaser


Posts: 1201
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quote:

ORIGINAL: Tanaka

I thought the maximum altitude you could set in the game was 20.000 feet???


Are you kidding?

Climb higher man!

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Post #: 27
RE: Altitude effect for CAP... - 2/16/2004 6:39:13 PM   
mariovalleemtl


Posts: 360
Joined: 8/9/2000
From: Montreal
Status: offline
U.V. engine is a big black magic secret box and all misunderstands come from that.

Look, for exemple, at Korsum Pocket. You have accect to all tables and charts involve in combats, movements, etc. In U.V. everything is a behind closes doors. Why that ?

Everytime we dabate on topic like this one it's because we don't have accect to the (complex) tables the designers use to resolve those situation. A vs B = C .

And here we go; -''Historicaly, the zero did this and not that. B-17 should do...''.

U.V. is a outstanding game and I am sure the ''black box'' is very well done. My question is why Matrix Games don't publish those tables ? It will be very helpful to understand why, for exempl, we should put ower CAP at this altitude in that situation.



mario

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Post #: 28
RE: Altitude effect for CAP... - 2/17/2004 1:42:26 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Oh my gosh I really feel stupid. I have been playing the game forever and I figured since the last altitude button only went to 20.000 feet that was the max for all aircraft. Now I see you have to press the other previous buttons to increase altitude in smaller increments. Wow Im going to crawl back into a hole now....

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Post #: 29
RE: Altitude effect for CAP... - 2/17/2004 2:03:40 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: Mario Vallée

U.V. engine is a big black magic secret box and all misunderstands come from that.

Look, for exemple, at Korsum Pocket. You have accect to all tables and charts involve in combats, movements, etc. In U.V. everything is a behind closes doors. Why that ?

Everytime we dabate on topic like this one it's because we don't have accect to the (complex) tables the designers use to resolve those situation. A vs B = C .

And here we go; -''Historicaly, the zero did this and not that. B-17 should do...''.

U.V. is a outstanding game and I am sure the ''black box'' is very well done. My question is why Matrix Games don't publish those tables ? It will be very helpful to understand why, for exempl, we should put ower CAP at this altitude in that situation.



mario


NO! Matrix please don't do that. Publishing exact tables would have two immediate consequences:

1.) Incessant bitching by those who "know better"

2.) Ruining the game for the reast of us, because we'd lose the "trial and error" factor

"Publishing the tables" is among the principal reasons why I hate John Tillers games for instance. Because: a) I see how shallow and unrealistic his formulas are, and b) it ruins the enjoyment of the game if I can calculate everything in advance with mathematical precision. Real commanders couldn't do that.

And I absolutely HATE Korsun Pocket's result table along with small dices in the corner. Though, to be true, KP is overall a very good game, unlike those by Tiller (just my personal opinion, no flames please).

There are many among us who actually prefer the "black box" model. Real war was black box. You experimented with various values and you got to some conclusions. In UV you can experiment with ones and Zeros (pun intended), ie with 1s and 0s, ie in digital domain, without risking lives. So, experiment, try this and try that, and come to your own conclusion.

O.

(in reply to mariovalleemtl)
Post #: 30
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