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Scenario Design Question - 8/21/2001 5:21:00 AM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
Status: offline
Do anyone knows how to gets an AI halftrack to drive to a point, drops its men, then moves on to another point? I tried to set the waypoints for the men different from the halftrack, but the halftrack keeps on moving blithely along withs its load.

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"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables
Post #: 1
- 8/21/2001 12:54:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Familiar problem...I am not sure of Halfie but AI does drive trucks away from the field when it has unloaded them. But it can't unload if it has too much supression, -so trucks retreat with their loads. This just a suggestion as I am not sure of routine how unloading happens for AI, but this has worked for me: Set objective for a truck, keep its 'way' clear of enemy if you want truck to drive all the way. Truck should unload when it has reached its objective. But it can load it again if there is nothing to take and AI desides to move on towards interesting VOs. And remember: You can get every vehicle unloaded by shooting it. While now in truck-business, little warning: Set objective also to the trucks load. Otherwise trucks and loads have same road as Load is going to 0.0 and truck is going to retreat-hex... mosh

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salute

mosh

If its not rotten, shoot again

(in reply to lnp4668)
Post #: 2
- 8/21/2001 6:40:00 PM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
Status: offline
Thanks Stukko. Will try it out.

_____________________________

"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

(in reply to lnp4668)
Post #: 3
- 8/21/2001 7:54:00 PM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
I am skeptical that this can be done. I've tried it without success but perhaps I hosed it up or recent upgrades in the game effect this. Please let us know the results of this. Thanks

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Never take counsel of your fears.

(in reply to lnp4668)
Post #: 4
- 8/23/2001 9:45:00 PM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
Status: offline
Sadly, Stuko's suggestion did not work. I test it with no opposition, the halftrack just moves on with its load. However, under fire, they do drop off the load when hit and I guess that is the best we can do.

_____________________________

"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

(in reply to lnp4668)
Post #: 5
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