hammerfrank99
Posts: 13
Joined: 10/2/2003 Status: offline
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quote:
ORIGINAL: Nickel quote:
ORIGINAL: Hammer The balance is not the point for me anyway as the wide disparity in experience and competency levels between players exerts such a corrupting effect on the balance anyway that trying to exactly calibrate it seems an exercise futility. The crux of the matter for me is if the scenario is fun from both sides and I think it is, I love the huge map and am happy to get out of the claustrophobic atmosphere of the Ardennes wher every damn hex is a forest with heavy forest thrown in once in a while. This is a freewheeling scenario with epic manuevers possible that raises the tension every turn in a competitive game. Balance is the point. Who wants to play a game where one side will almost always win against the other. I guess I am just corrupt because I want to understand exactly how the game mechanics work, exactly how the unit capabilities funtion within those mechanics and exactly how the terrain and CRT interact in outcomes. IMO we are dealing with human nature here. People are always going to "corrupt" the outcome. That is reality, so trying to keep an objective as opposed to subjective point of view in appraising game balance should be fairly important. I for one, don't get a lot of thrills driving units around an outstandingly done map to find out that after I have moved them for 24 turns, I got pasted. I play these games for fun, but in the back of my head I am trying to exert my will over the guy I am playing against. Is this not so for the lions share of we who play these games? I don't know for sure, but I suspect that this may not be far from the truth. I play to compete. I guess I was not really clear, perhaps it would be better stated saying that I ultimately find balance to be in all practicality unattainable to acheive or prove. How does one determine equal partners and how is one to say they played up to their capabilities in that particular game? The part of my post you did not quote is that I find the game close enough in balance that the entire range of victory outcomes is possible, I in fact have seen overwhelmings for both sides. The scenario may very well, and realistically speaking must be, favorable to one side or the other but what I am saying is that the variables of each specific game will act upon that inherent balance and change it every game. The scenario itself is just one factor in the balance equation, not playing the scenario from one side because you feel it is unbalanced is like the Twins refusing to play the Yankees because the game is unbalanced, just go out there and play, winning from the disadvantaged side will make the victory all the sweeter. Of course we play to compete but I am not going to worry too much if in the process of losing I have some fun and improve my play, the journey 's the thing not the destination. Take being pasted as a lesson and an opportunity to apply the strategies that were used against you in your next game. I grew up with two older brothers whom beat me at every game and it instilled in me the desire to challenge and win vs seemingly insurmountable odds so from my perspective balance is not the point, competing is.
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